The Nerfed Hostiles
⚪ Last updated 2021⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #7 of 86 NPCs mods in this game by downloads
📋 About This Mod
"This mod adds thousands of generic enemies of various race, class, gender and level combinations to the game world that randomly appear." -TrevorDemented
The Nerfed Hostiles v2021-09-29
Original by TREVORDEMENTED
Edited by PolarDash (with permission to modify and upload)
What I changed:
-Removed level 120-100 bandits from level list.
-Removed a lot of high value equipment from bandit inventories, especially glass. I wanted to make the bandits more of a hinderance than Tribunal DB-like money bags.
-Fixed strange load outs, like archers carrying 40 bows and crusaders bringing 2 pairs of boots.
-Speaking of boots, I removed A LOT of shoes, and footwear in general. I didn't think bandits with boots also needed shoes, or beast races. Beast races can't even wear shoes. EVERY BANDIT HAD SHOES. drove me insane.
-Sort of randomly removed robes from a bunch of bandits, like barbarians. EVERY BANDIT WORE A ROBE. drove me insane.
What I didn't change:
-Some of the janky weapon selection: some bandits will still come at you wielding weapons they are the least skilled at.
-How they spawn: wasn't gonna mess with any of that. They still will occasionally spawn in strange places.
-The Bloodmoon or TR ESPs. I don't know what will happen if you go to Skyrim or use TR. You will probably still need to use the Bloodmoon ESP with this one at least.
The end result is,
-aside from faces, most will look different. sometimes, they'll look like a rando quest giving NPC and you'll get tricked cuz they then come and stab you!
-They are worth much less. I gutted out a lot. Every kill shouldn't produce stacks of 6 exclusive potions and 4 master repair hammers. and stacks of glass.
Mind you, some will still drop the occasional glass jinkblade and the higher level guys still carry exclusive potions and master hammers. just not in crazy quantities across all bandits.
-And frequently, they will still double up on armor pieces of the same location because of how random equipment distribution works from the item level list.
-Less shoes. many shoes were destroyed in the process of this project. it took days.
There are probably still some bandits out there that I missed ready to hand over top shelf loot or rek you with a glass weapon tho. I am sorry if you roll that bandit. I am still removing them as I find them in my playthrough.
Speaking of getting rekd, they are still strong and better off avoiding until you're powered up.
The OG Mod: https://www.nexusmods.com/morrowind/mods/42830?tab=description
If you want to make further edits and upload your results somewhere, make sure you get permission too jic.
TREVORDEMENTED seemed a cool modder, I'm sure you'll get the ok.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- PolarDash
- Version
- 1.0
- Downloads
- 318
- Endorsements
- 21
- Category
- NPCs
- Created
- 9/29/2021
- Updated
- 10/26/2021
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