The Inflation
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 🏆 #45 of 51 Overhauls mods in this game by downloads
📋 About This Mod
The fate of the Empire's economy is in the Nerevarine's hands. The Nerevarine's net worth changes the Inflation rate of the Empire's currency, Septim.
Now, enough drama. This mod changes the prices when buying items, and spells, and for repair, travel, and training services according to current player net worth. The higher the player's net worth - the more the services cost.
The mod's aim is to keep the feeling you have at the beginning of the game: I need to save some drakes to buy that. When you get some Daedric equipment that is completely not true because of its value. This mod changes the prices of various things the player pays for to the NPCs, which should keep the feeling at the beginning for high-leveled characters. A completely new approach to economy adjusting mods!
The mod archive contains an excel file with graphs showing how each service cost scales with the player's net worth. You can change the exponents in the small table at the top and see how that affects the prices.
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[]MWSE powered mod.
[
]Changes prices of bought items, spells, repair, travel, and training services based on player net worth.[]Three available ways of determining player net worth.
[]Configurable scaling for each service type in mod's MCM.
[]You can disable a certain type of price adjustment if you want to in the MCM.
Net worth calculations:
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[]Only currently carried gold amount
[]The total worth of currently equipped items
[]The total worth of all the items the player has in inventory including gold and currently equipped items
Optionally, bought spells can factor in the net worth calculation. This feature can be used alongside any net worth calculation.
Formulas:
Item buying price = max(1, log(playerNetWorth, baseItemPrice x 10)) ^ exp
baseItemPrice x 10 - The base of the logarithm. exp - the configurable variable.
Spell buying price = max(1, log((playerNetWorth / baseSpellPrice), base)) ^ exp
base - The base of the logarithm. base, and exp - the configurable variables.
Repair/Travel services = max(1, log((playerNetWorth / basePrice), base)) ^ exp
base - The base of the logarithm. base, and exp - the configurable variables.
Training price = max(1, log(playerNetWorth, basePrice x 10)) ^ exp
baseItemPrice x 10 - The base of the logarithm. exp - the configurable variable.
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[]Only currently carried gold amount
📊 Mod Details
- Game
- Morrowind Mods
- Author
- C3pa
- Version
- 1.2.0
- Downloads
- 170
- Endorsements
- 9
- Category
- Overhauls
- Created
- 12/30/2021
- Updated
- 9/10/2024
🔧 How to Install Morrowind Mods
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