Tel Meskoa and Tel Matouigius EV

⭐ ⭐ (262 endorsements) 📥 6,558 downloads 📌 v1.9.3 📅 3/27/2012
🟡 Updated this year

By FIM · New Lands

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/6/2026 📅 Created: 3/27/2012
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 21 New Lands mods in this game by downloads

📋 About This Mod

This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...

so feel free to laugh about my english :P or give feedback, in version 1. 3 it should be a bit better...

Mushroom placement, not sure if i got all, but there were a lot and now it is way better. (only in the complete release not possible in the 1. 9. 2 to 1. 9. 3 update)

Aesthesia Grass fixed, now ashland grass has the correct size using 3 edited grass meshes, credit to Rytelier.

Mixed grass esp that uses Remiros' ashland grass and the rest is Aesthesia grass

Friends and Foes now also for the moved version..

Replaced 2 gems with different gems

some mesh updates

some script/dialog changes

Moved version now included

Tel Meskoa is now tree replacer-agnostic, thanks to Vurt for letting me use his solstheim trees !

also new trees for the non-solstheim trees

all bitter coast mushrooms replaced with new ones, you might think they are too strong. (drop in, some fixed, rest will be fixed in 2. 0, for now if you see clipping mushrooms open console, click on offending mushroom, disable)

teleport shrine in front of the telvanni tower removed, if you need the test cell->coc tmtest

old versions no longer recommended, there are no "empty doors" etc in 1. 9. 2, every quest that can be accepted can be finished. (there might be one script giving a "scriptstopped" message or bugs)

Grass mods, now with trimmed and non trimmed versions. currently no esp for the recent vurt's groundcover since no ini supplied with mod (not sure if the old still works)

let me know if you have 1. 3. 9x installed, skipped 1. 9. 1 but would like to use 1. 9. 2 as addon for 1. 3. 9x, default location or moved (but not sure if i can safely move the addon).

Known issues:

Maxwells thermic engine not working in openMW working for me, must have missed the textures when tested before

new mushrooms have collision fixed

corrupted crystal harvester mesh becoming visible in openMW when approaching them. not sure how to fix, tried different alpha options and textures.

1. 39. 2 update:

Xom: in Dungeon Crawl Stone Soup Xom can be a very strong god or outright kill you. I would not call DCSS "balanced" so my morrowind adaption of Xom does not try to be balanced. Feedback welcome, might be to strong or to easy... or maybe you were just lucky or unlucky.

Xom's Portal Stone has 20 teleport locations and the effects that will affect the player are randomized by a "100 sided dice" a few have additional randomization. (openMW users, when Xom's Port

🤖 AI-enhanced — based on mod data

Expansion-sized mod for high-level characters, adding new lands with exterior and interior cells, quests, guild quests, a player home, mercenaries, weapons, armor, plants, DCSS birthsigns, and hidden easter eggs. Includes a travel shrine in Tel Mora. Well-received with 262 endorsements and over 6,500 downloads.

✨ Key Features

Adds new lands with numerous exterior and interior cells to explore.
Includes quests and guild quests for high-level characters.
Provides a player home and hireable mercenaries.
Introduces new weapons, armor, and plants.
Adds DCSS birthsigns and hidden easter eggs.
Features a travel shrine in Tel Mora for fast travel.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 262 endorsements and over 6,500 downloads.
  • Packed with content: quests, guild quests, player home, mercenaries, gear, and more.
  • Designed for high-level characters, giving endgame players something meaty to sink their teeth into.

⚠️ Cons

  • Last updated March 2026 — check compatibility with your current Morrowind setup.
  • No explicit list of dependencies, so you might need to hunt for required mods.
🎯 Is This For You?
For Morrowind veterans who've outleveled the base game and crave new lands, quests, and endgame content. If you're a completionist looking for a player home, mercenaries, and hidden secrets, this is your jam. Skip if you're a low-level character or prefer vanilla-friendly tweaks.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Use a mod manager like Wrye Mash or Mod Organizer 2 to keep your load order clean.
  • Make sure you have the Morrowind Code Patch and Patch for Purists installed for stability.
  • The travel shrine in Tel Mora is your gateway — use it to get to the new lands quickly.

📊 Mod Details

Game
Morrowind Mods
Author
FIM
Version
1.9.3
Downloads
6,558
Endorsements
262
Category
New Lands
Created
3/27/2012
Updated
3/6/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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