Squire

⭐ — (2 endorsements) 📥 101 downloads 📌 v1.3 📅 7/17/2026
🟡 Updated this year

By andre4051 · Companions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/27/2026 📅 Created: 7/17/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #12 of 32 Companions mods in this game by downloads

📋 About This Mod

Are you tired of Calvus Horatius? Frustrated that you can't take him to Vvardenfell? Do you want a companion exactly the way you want one? Then this is the ideal mod for you. Create a companion exactly as you've always wanted and take them

! ⚠️ ATTENTION ⚠️ ! REQUESTS OPENMW 0. 51

Description

The mod was created to give the player total freedom regarding the companion, including their appearance. I still consider this project a beta version, as there are a few goals I haven't yet met and I've identified some bugs I unfortunately haven't been able to fix. however, I believe the gameplay remains stable.

Installation instructions

Extract the "squire" folder. In OpenMW, go to Data Directories, click Append, and locate the folder containing the mod, then, select the `squire.omwaddon` and `squire.omwscripts` options under Content Files.(I do not recommend using this mod on an existing save. If you use it on a save where you have already spoken to Sellus Gravius, there is a risk that you won't be able to create the squire. Start a new game.)

Update:

New uses for the Squire's Mercantile, Security, Sneak, Alchemy and Speechcraft skills including the Personality attribute.

If you don't want to take the Squire along but still want them to be useful, you can now leave them in any inhabited area and have them open a shop. Shop earnings are based on Mercantile and Speechcraft skills, as well as Personality (at least 5 NPCs must be nearby for the shop to open And the squire only earns gold after the shop has been open for 24 hours.) a table may appear if this option is enabled in the settings and is not in an inland cell. (1 Mercantile (base) = 5 Gold)  (1 Speechcraft (base) = 3 Gold)  (1 Personality (base) = 1 Gold).

The Squire can now appear in your inventory at random intervals after 24 hours if the Kleptomaniac trait is active in hud. its value is based on Sneak and Security.  (1 Sneak (base) = 5 Gold) (1 Security (base) = 3 Gold).

Now, if you place all the necessary alchemy ingredients into the squire's inventory, he will produce between one and three potions per day (after placing the items, you must wait up to 24 in-game hours for the potions to appear), the potion values are based on the Alchemy skill.

(1 Alchemy (base) = 5 Gold)

New configurations and minor design adjustments;

Design improvements, plus new topics and functions unlocked with 100 points in Armorer or Enchanting. AI control added to the HUD; you can now manage flee, fight, and alarm behaviors.

Added a dedicated Squire settings page.

The custom follow teleport and friendly-hit tolerance systems can be disabled independently when another companion mod should control those behaviors.

A new optional post-processing system can display visual marks beneath nearby actors:

  • Circles identify regular NPCs and creatures. Rotating hexagons identify recognized summons. Different customizable colors identify the player’s summons, direct followers, followers of followers, independent actors, other actors’ followers and enemies targeting the protected group. Marks can appear only during combat or at every moment. This feature is disabled by default and requires OpenMW post-processing to be enabled(There is an image in this page's gallery showing what needs to be enabled for it to work).
An optional compatibility patch for Harder Better Faster Stronger 2. 9 is also available.(Using the OpenMW Launcher's "Append" function on the patch folder might be enough note that there is no `.omwscripts` file in the content files; this is normal). If you have already added the patch folder via "Append," it is installed; an `.omwscripts` file is not necessary.)

Requires OpenMW 0. 51. 0. A new game is recommended when updating from an older version.

This is primarily a personal project, but I am sharing it for anyone who would like to use it.

Main features

Using Lua scripts, I created several custom menus and topics for the squire.

[*]"I need help" topic: This is the topic that initiates the creation of your squire. You simply need to speak to Sellus Gravius at the start of the game; specifically, click on the "duties" topic, and "I need help" will appear (if you already have a save file with a character above level 1, you will need to

📊 Mod Details

Game
Morrowind Mods
Author
andre4051
Version
1.3
Downloads
101
Endorsements
2
Category
Companions
Created
7/17/2026
Updated
8/27/2026

🔧 How to Install Morrowind Mods

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