Spellsword
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #234 of 411 Gameplay mods in this game by downloads
📋 About This Mod
Putting "Spell" into Spellsword. OpenMW only.
Spellsword allows you to imbue your weapons with the power of magic, similar to enchanting but temporary.
Sadly graphic design is not my passion so the vfx of active spell is very basic.
Update 1. 1
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[]Added ambient sound while wielding imbued weapon (counts for fists too). Configurable, can be turned on/off and set the sound level.[/]
[]Added elemental synergies with weapon attack types. Fire - Slash | Shock - Chop | Ice - Thrust. Can be turned on/off and the damage buff can be customized.[/]
[]Added tool tip when equipping weapon that displays if imbue is active and when using Charges method it also shows remaining charges.[/]
[]Using Active method, skill progress can be gained normally, as would happen with normal spell casting.[/]
[]Skill gain can be turned on/off when using Ignore spell casting chance option.[/]
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[]Cast spells on your weapons (fists too) to enhance them.[/]
[]Use any spell effect.[/]
[]Multiple effects supported.[/]
[]Two different modes - Charges and Active, details later.[/]
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[]Create a new spell[/]
[]Put spell absorb on self (necessary) (new) Imbue spell effect at any point in the spell. (If using charges mode, min and max magnitude determine amount of charges you get out of the spell, duration does not affect anything, so it can be kept at minimum.)[/]
[]Add any other spell effects you desire. (Range does not matter, neither does the area. Everything can be kept at self/touch.)[/]
[]Finish the spell.[/]
[]Cast it.[/]
[]All spell effects will be applied on hit to your opponent.[/]
[]Cast low level dispel on yourself to stop the effects. (1pt works and is very convenient for this.)[/]
Casting methods:
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[] Charges - Casting the spell applies the spell to the caster with charges amounting to minimum and maximum magnitude of spell absorption. For example spell absorption of 1-10 points will give anywhere between 1 and 10 charges to the caster. Each hit decrements the charge by one until the spell wears off.[/]
[] Active - Casting the spell applies the spell to the caster. Each swing, except the first one, drains magicka as would normal spell.[/]
[] Spell stacking - While Charges mode is selected it will increment the charges when the same spell is cast multiple times. With this setting off, each cast will override the current spell losing all unused charges.[/]
[*] Ignore spell castin
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[] Charges - Casting the spell applies the spell to the caster with charges amounting to minimum and maximum magnitude of spell absorption. For example spell absorption of 1-10 points will give anywhere between 1 and 10 charges to the caster. Each hit decrements the charge by one until the spell wears off.[/]
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[]Create a new spell[/]
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[]Cast spells on your weapons (fists too) to enhance them.[/]
📊 Mod Details
- Game
- Morrowind Mods
- Author
- ZimA
- Version
- 1.5
- Downloads
- 490
- Endorsements
- 31
- Category
- Gameplay
- Created
- 2/18/2026
- Updated
- 5/12/2026
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