Rituals
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #178 of 411 Gameplay mods in this game by downloads
📋 About This Mod
Rituals let's you perform rituals to gain buffs. Most of the current rituals grant a buff for a day. There are also more powerful ones giving permanent buffs.
Wares Ultimate and Crafting Framework are optional, mod will work without them.
All items added can be found in the world and with Wares patch ritual scrolls can be bought from enchanters. Candles or chalk can be bought from misc vendors.
Update 1. 2. 1
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[]New rituals:[/]
[]Daedric Refinement - Allows to upgrade ebony weapons and armor to daedric variants. (Does not work on unique ebony items) Requires powerful souls and any cursed item. (The ones that spawn dremora when picked up.)[/]
[]Rituals of: Chameleon, Shield, Sanctuary, Water Breathing. They all give the corresponding effect for a day.[/]
[]Fixed spell preparation ritual not working properly.[/]
Update 1. 2
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[]New rituals: Summoning daedra. All daedra from base game can now be summoned as permanent followers (until they die anyways). Only one daedra can be summoned at a time.[/]
[]Follower menu for all daedra followers[/]
[]Stats display: health/magicka/fatigue/encumbrance[/]
[]Daedra inventory can be accesed[/]
[]Daedra rest with the player, regaining the stats, like the player does.[/]
[]Daedra can drink potions.[/]
[]Daedra can wield weapons. (Only the ones that could do so: Dremora and Golden Saints.)[/]
[]They can go where the player points. (and stay there)[/]
[]Teleport ritual - teleports current daedra back to you.[/]
Update 1. 1. 1
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[]New ritual: Spell preparation - allows to prepare any spell to cast later for free and will always succeed. Only one spell can be prepared at a time and when cast, you will have to wait for the next day to prepare another one. Allows preparing spells that cost more than character magicka - it will use health after magicka is depleted. Watch out not to die while preparing very powerful spells.[/]
[
]Fixed not being able to remove teleporter circles[/]Update 1. 1
[
]Can't use items owned by NPCs in rituals now. Items belonging to a faction will be used if the player has high enough rank to take them normally.[/][
]New rituals:[/][
]Ritual of Mana regeneration - slowly restores magicka for a quarter of a day.[/][
]Ritu
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[]New ritual: Spell preparation - allows to prepare any spell to cast later for free and will always succeed. Only one spell can be prepared at a time and when cast, you will have to wait for the next day to prepare another one. Allows preparing spells that cost more than character magicka - it will use health after magicka is depleted. Watch out not to die while preparing very powerful spells.[/]
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[]New rituals: Summoning daedra. All daedra from base game can now be summoned as permanent followers (until they die anyways). Only one daedra can be summoned at a time.[/]
Rituals is a gameplay mod for OpenMW 0.50+ that lets you perform rituals to gain longer-term buffs, and now includes permanent daedra summoning. With 22 endorsements and 562 downloads, it's a niche addition for players seeking persistent magical effects.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds a fresh gameplay layer for OpenMW players who want more depth.
- Permanent daedra summoning is a cool twist for conjuration fans.
- Active development (last updated April 2026) shows the author is still working on it.
⚠️ Cons
- Small community footprint (22 endorsements) means limited feedback and testing.
- Requires OpenMW 0.50+, so it won't work on older builds or vanilla Morrowind.
- No detailed documentation or feature list provided, so you'll have to figure out the rituals yourself.
For Morrowind players using OpenMW who want to expand their gameplay with ritual-based buffs and permanent summons. Skip if you're on vanilla Morrowind or prefer traditional spellcasting.
💡 Beginner Tips
- Make sure you're running OpenMW 0.50 or later, as the mod won't work on older versions.
- Check the mod's page or forum for any specific ritual instructions, since the description doesn't detail how to perform them.
- If you're new to OpenMW modding, just drop the mod files into your Data Files folder and activate it in the launcher.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- ZimA
- Version
- 1.2.1
- Downloads
- 562
- Endorsements
- 22
- Category
- Gameplay
- Created
- 3/19/2026
- Updated
- 4/9/2026
🔧 How to Install Morrowind Mods
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