Spells of Morrowind - Vol. 1 - Trap Handling (OpenMW)
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #40 of 41 Magic mods in this game by downloads
📋 About This Mod
# Spells of Morrowind - Vol. 1 - Trap Handling
This mod starts a series of new spells being added and possibly as much lore friendly as possible.
You don't need Oblivion Style Spell Casting for it to work, it works natively with Vanilla spellcast too.
Available to enchant and spellmake as well.
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## Usage
You can find the spells to buy from any Spell Vendor which has over 40 in following skill:
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[]40+<Alteration> - Disarm Trap, Examine Trap[/]
[]40+<Mysticism> - Absorb Trap, Reveal Trap[/]
## Features
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[]Disarm Trap Spell: A touch Alteration spell that disarms the targeted trapped doors/containers.[/]
[]Absorb Trap Spell: A Mysticism touch spell that absorbs the trap applied on the doors/containers and absorbs the magicka based on the trap spell cost. Be careful though, if you fail to absorb it, it will trigger the trap.[/]
[]Examine Trap Spell: A touch Alteration spell that examines and displays the trap difficulty.[/]
[]Reveal Trap Spell: A touch Mysticism spell that will fully reveal the trap name, difficulty and level of danger to the player.[/]
## Optional Features
You can enable additional rebalance module for traps made by Cybvep (thank you!)
Here's brief explanation of its' features:
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[]GMST changed so that traps have actual difficulty. With low Security skill, a trap can even be too complex for the player to disarm;[/]
[]"Spells" which the game usually uses for traps were adjusted so they are a bit more potent and have more consistent cost that can be reliably used in trap disarm formula. Traps which didn't have damage effects now have long-lasting debuffs;[/]
[]No other spells were changed for maximum compatibility with other mods. No container changes. This is a minimalistic module.[/]
[]The level designers sometimes use other spells as traps in doors or containers. Those were not changed (they can even be standard spells but just used as traps). Other mods may change them. Either way, spell cost will be used in the disarm formula.[/]
Trap spells on objects are tiered in following manner (applicable if the ratio of trap level in the settings is 1. 0, by default it's 1. 4):
[] spells which cost 10 or less are weak stuff. Even a lvl 1 character will survive sth that deals 15-30 damage unless they are already on low HP or have high weakness to element/magicka. No stock trap spell in the module is on such low lvl. However, some level designers may use a spell which is weaker than the stock traps.[/]
[*] spells which cost around 20 can be dangerou
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[]GMST changed so that traps have actual difficulty. With low Security skill, a trap can even be too complex for the player to disarm;[/]
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[]Disarm Trap Spell: A touch Alteration spell that disarms the targeted trapped doors/containers.[/]
Spells of Morrowind - Vol. 1 - Trap Handling adds 4 new Trap Handling spells to OpenMW, based on the Spell Framework Plus. This is the first volume in a new series, currently with 34 endorsements and 868 downloads. For OpenMW players seeking expanded magic options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fresh take on magic with trap-focused spells—nice niche for stealthy or tactical players.
- Part of a planned series, so more content is likely on the way.
- Active development (updated July 2026) and decent traction for a niche mod (34 endorsements).
⚠️ Cons
- Requires Spell Framework Plus—if you don't have it, this mod won't work.
- Only 4 spells in this volume, so it's a small addition.
For OpenMW players who want to expand their spellbook with trap-related utility. If you're a mage or thief who likes setting up tactical advantages, this is for you. Skip if you're looking for major overhauls—this is a small, focused addition.
💡 Beginner Tips
- Make sure you have Spell Framework Plus installed first, as this mod depends on it.
- In OpenMW, you can manually install mods by extracting to the Data Files folder, but using a mod manager like OpenMW Mod Organizer 2 is recommended for easier management.
- Check the mod's forum or comments for any load order advice, since OpenMW handles mods differently than the original engine.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- skrow42
- Version
- 3.3
- Downloads
- 868
- Endorsements
- 34
- Category
- Magic
- Created
- 4/15/2026
- Updated
- 7/25/2026
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
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