Spellborn Birthsign (Improved Atronach)

⭐ — (6 endorsements) 📥 150 downloads 📌 v1.0 📅 7/24/2021
⚪ Last updated 2021

By Sheshelj · Races, Classes, and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/24/2021 📅 Created: 7/24/2021
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #101 of 114 Races, Classes, and Birthsigns mods in this game by downloads

📋 About This Mod

This is a more modern, balanced version of what Atronach birthsign should be. Atronach is the most powerful birthsign in the game but it is a chore using it - so I tried making something that is less of a chore, giving you similar effects

This mod is really simple, just adds another birthsign, but almost 20 years of playing experience are poured into the idea, smooth playstyle, and overall feeling it brings to your game. I was always on the verge of just getting a mod that brings regenerating magicka into Morrowind, but it just didn't feel right, so I felt something needs to be done about it.

The core mechanic is about restoring Magicka, of course. You still have stunted Magicka, but summoning ghosts and hitting them has really gotten old. So what you get is a spell with 2 effects simultaneously: first, it fires a ranged Absorb Magicka. If you hit something, you will drain Magicka from it for the next 12 seconds or until it dies. Second, weaker effect, it just replenishes your Magicka over 12 seconds (see below for exact numbers). I have tested it a lot in early, mid and late game, tweaked the spell and the numbers many times, and this is it - something I am always happy to play with as a mage, not too weak, not too strong, and feeling like an actual mage and not a ghost-spamming n'wah. So these are the effects and thorough explanation of all of them:

Passive

Fortify Maximum Magicka 1. 0x INT

Spell Absorption 25%

Stunted Magicka

Weakness to Normal Weapons 25%

Spell

Spellsteal: Restore Magicka 4 pts for 12 seconds on self

Absorb Magicka 6 pts for 12 seconds on target (5 ft area)

Cost: 15 Magicka (always succeeds)

So, first things first. For 15 Magicka, you restore 48 Magicka over 12 seconds. I wanted to evade instantly restoring Magicka as it would feel too strong. But now you don't need to summon a ghost and wait for it to attack you (easy to do but a chore), you can just cast this and slowly regain some of your Magicka over time. If the ranged aspect hits something, you also steal drastically more Magicka (total of 72 over 12 seconds) because, you know, you just attacked someone/something and you're in a combat. So if you hit something and absorb it for the whole duration, you regained a total of 110 Magicka (self effect plus ranged effect). Sounds like too much? Let's analyze the passive effects.

Stunted Magicka - It is Atronach-inspired after all.

Fortify Max Magicka 1. 0x INT - Compared to the original Atronach (2. 0x INT), this is less total Magicka. With the improved way of regaining lots of your Magicka, especially during combat, this keeps you on your toes - it is still a lot of bonus Magicka (Mage for example giving you only 0. 5x INT), but if you use your Spellsteal actively, you will actually have a big reservoir of Magicka in a prolonged combat. I think this way of handling your Magicka adds to how you approach your combat, and you have more decisions to make - compared to just having a flat 2. 0 INT bonus and just summoning a ghost after the battle.

Spell Absorption 25% and Weakness to N

📊 Mod Details

Game
Morrowind Mods
Author
Sheshelj
Version
1.0
Downloads
150
Endorsements
6
Category
Races, Classes, and Birthsigns
Created
7/24/2021
Updated
7/24/2021

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