Spellbook - All Spell Effects and Spellmaking - OpenMW
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 63 Magic mods in this game by downloads
📋 About This Mod
Open the console and run "StartScript SpellbookAddAllSpells" to add all spell effects to your spellbook.
The spells added are sorted at the bottom of your spellbook and are not too intrusively named.
This allows you to create your own spells and items without buying individual spells from ventors, even right at the start of the game.
Inspired by https://www.nexusmods.com/morrowind/mods/42166 , but this mod uses fewer spellslots and doesn't add the spells to any NPC vendor to keep the world clean.
New in version 2:
The mod also adds the "Tome of Spellmaking" to your inventory, that when used allows you to make your own spells whereever.
This 'only' spawns an NPC dialogue and still requires the same fees as before, but allows for characters to "research" their own spells without NPC help.
If you only want the tome, but not unlock the spells run "StartScript SpellbookAddTome" instead.
If you don't want the tome that comes with "StartScript SpellbookAddAllSpells", just chuck it.
This OpenMW-only mod adds all spell effects to your spellbook and enables spellmaking on the go. With 13 endorsements and 533 downloads, it's a niche utility for players who want to bypass vanilla restrictions. Last updated November 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Unlocks every spell effect without needing to find them in the world
- Lets you craft custom spells anywhere, not just at spellmaking altars
- Fresh update (Nov 2025) means it's likely compatible with current OpenMW builds
⚠️ Cons
- Only 13 endorsements — small user base, so community support is thin
- OpenMW only — no help if you're playing the original Morrowind engine
For Morrowind players using OpenMW who want to bypass the tedium of collecting spell effects and want the freedom to craft spells on the fly. Skip if you're on the original engine or prefer a more balanced, progression-based magic system.
💡 Beginner Tips
- Since it's OpenMW only, make sure your game is running OpenMW 0.48 or later to avoid compatibility issues
- After installing, check your spellbook in-game to confirm all effects are listed before relying on it for a playthrough
- If you're using a mod manager, let it handle the file placement to avoid overwriting your existing spell data
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Weissfeuer
- Version
- 2.0
- Downloads
- 533
- Endorsements
- 13
- Category
- Magic
- Created
- 2/24/2021
- Updated
- 11/15/2025
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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