Sotha Sil Expanded 3.1 - iLikeGothMommy's Tweaks and Patches
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #360 of 372 Gameplay mods in this game by downloads
📋 About This Mod
All credits go to TrainWiz & the SSE team. Sotha Sill Expanded 3. 1 is required.
Sotha Sil Expanded - Reduced Light Brightness: Reduced the brightness from certain lights that were extremely bright after disabling clamped lighting in OpenMW.
Sotha Sil Expanded - NPCs do not get disabled: Keeps a few NPCs from getting disabled after completing the main quest. That way you can finish up their quests. I eventually plan to modify this so they are on a timer after completing the main quest, and give them dialogue about how they plan on leaving soon, but I have not gotten to this yet.
Sotha Sil Expanded - Increased Merchant Gold: Increases the amount of gold some merchants have, not by an insane amount, but some merchants in wealthier areas now have a few thousand gold. Similar to Mournholds shops.
Sotha Sil Expanded - The Corprusarium Experience Patch: Title seems self explanatory.
-SPOILER WARNING-
Sotha Sil Expanded - The City Lives & Lab Fixes - This fixes collision issues in Sotha Sils lab on OpenMW that made the lab unusable, this also makes it so if you decide to not finish Sotha Sils upload the city does not die, as during Sotha Sil's dialogue he implied the city would begin to die, not just immediately have everyone die. I also updated the journal note to suggest that Sotha Sil's machines may be able to keep the city alive. The Elder Scrolls Legends lore also fits into this narrative a bit. I may split these if it becomes popular demand, again this was originally just personal tweaks I decided people may like so I uploaded them to the Nexus.
Vivec Fix: This is an ESP replacer, use this ESP instead of your main Sotha Sil Expanded 3. 1 ESP. This fixes the bug where the fabricant vivec does not spawn on OpenMW. I can probably separate this so it's not an esp replacer but I made this originally for personal use and didn't feel like remaking the patch when I uploaded it. If popular demand asks for me to separate this I will.
A personal gameplay tweak and patch compilation for Sotha Sil Expanded, uploaded by iLikeGothMommys for public use. With 18 endorsements and 4,511 downloads, it's a niche mod offering custom adjustments, though the description lacks specific details.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Decent download count (4,511) shows some interest despite low endorsements
- Author's personal tweaks may offer a unique take on the original mod
- Recently updated (March 2026), so likely compatible with current game version
⚠️ Cons
- Only 18 endorsements, so community feedback is minimal
- Potential compatibility issues with other mods since patches are tailored to author's setup
For players who already use Sotha Sil Expanded and want a personalized tweak set from a fellow player. Skip if you need detailed documentation or expect major overhauls—this is a niche, personal project.
💡 Beginner Tips
- Check the original Sotha Sil Expanded mod page for installation instructions, as this mod likely overwrites its files.
- Since it's a personal tweak, test in a separate save to see if the changes suit your playstyle.
- If you use a mod manager, install this after the base mod to ensure the tweaks take effect.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- iLikeGothMommys
- Version
- 3.1
- Downloads
- 4,511
- Endorsements
- 18
- Category
- Gameplay
- Created
- 3/30/2026
- Updated
- 3/30/2026
🔧 How to Install Morrowind Mods
Download from Nexus.
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