Solstheim Rumor Fix - Fixed - Fixed
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #171 of 213 Immersion mods in this game by downloads
📋 About This Mod
A few years ago Illy released a mod which restricted the topic Solstheim and the latest rumors associated with Solstheim to a handful of NPCs, and later nomoresam released a fix for it. Since according to the description of these mods they can be modified and used freely, I made this improvement, which aims to fine-tune them even more.
What did their mod do?
- The only Imperial Legionnaire now whose son was stationed at Fort Frostmoth is Jonus Maximus
- Besides him only S'Virr, agents and residents of Khuul know about the place, so nobody else talked about "Solstheim" and the "latest rumors" associted with the place
What is my contribution to the mod?
- It adds unique dialogue to Nords who are also residents of Khuul or belong to the agent class. There are four nords in Khuul, and several Nords who are also agents. I think that it wouldn't make sense for them to call Solstheim "a terrible place," especially because in vanilla dialogue, Solstheim Nords tell you that this place is nothing compared to Skyrim. Expect TES V: Skyrim terminology, in which they call everyone who considers Solstheim to be harsh a "milk drinker," or claim that Solstheim is a place for true men to prove their mettle.
Does this mod require the mod made by Illy and nomoresam?
- No, it's a fine-tuned version of their mod, which contains all the features their mod had, along with my improvements. You only need this file.
Are there any bugs or issues?
- None that I'm aware of.
Is this clean?
- Like the melting ice of Mortrag Glacier.
Is this compatible with Rebirth?
- Yes.
I don't like your mod because of .
https://youtu.be/xLnTWxpTQt4?t=13
This immersion mod restricts Solstheim-related dialogue options and rumors to specific NPCs: Jonus Maximus, Agents, and residents of Solstheim and Khuul. It also adds unique dialogue for Nords. With 335 endorsements and 6,322 downloads, it's a niche fix for players seeking more lore-friendly conversations.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 335 endorsements and over 6,000 downloads.
- Tightens immersion by making Solstheim talk only come from relevant NPCs.
- Adds Nordic-specific lines, which is a nice touch for roleplayers.
⚠️ Cons
- Last updated in 2019 — may be outdated for current Skyrim versions.
- Niche fix that only affects dialogue, so it won't change gameplay for most players.
For Skyrim players who care about lore-friendly dialogue and hate hearing random NPCs talk about Solstheim. If you're a roleplayer or immersion enthusiast, this is a must-have. Skip if you want gameplay changes — this is purely a dialogue tweak.
💡 Beginner Tips
- If you use a mod manager, just download and activate — no special load order needed.
- Test in Windhelm and Riften to see the dialogue restrictions in action.
- Pair with other immersion mods for a more cohesive experience.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Multiple Authors
- Version
- 1.0
- Downloads
- 6,322
- Endorsements
- 335
- Category
- Immersion
- Created
- 8/7/2019
- Updated
- 8/7/2019
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