Smart Merchants
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #176 of 402 Gameplay mods in this game by downloads
📋 About This Mod
Smart Merchants for MWSE-Lua
inspired from HotFusion's Economy Adjuster
and Wakim's game settings
, no need of a separate .esp, and no need of extra dialog greetings
version changes:
1. 06 - fixed ordering of harder-barter like price reduction
1. 05 - tweaks
- You can now toggle merchants/trainers skill upgrades to be persistent (base value changes) or on-the-fly (current dialog only) persistentSkillsUpgrades
- Configurable Harder Barter like merchants buying prices reduction
1. Low - Squared root base 10 logarithmic --> totalPrice / sqrt(base 10 logarithm(unitPrice))
2. Medium - Squared root natural logarithmic --> totalPrice / sqrt(natural logarithm(unitPrice))
3. High - Base 10 logarithmic --> totalPrice / base 10 logarithm(unitPrice)4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice)
4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice)
1. 03 - added option to use player level in calculation if actor level is lower than player level
1. 02 - try to apply GMSTs changes immediately instead than on next reload
1. 01 - tweaked sliders parameters, added skillLevelBase, replaced creaturebargain toggle with creatureBargainLevel slider
if you have problems with upgrading try deleting the old Data Files\MWSE\config\abotSmart_Merchants.json file
Tweakables list (info is displayed while hovering over the option in the MWSE Mod Control Panel):
upgradeTrainerNPCsSkills = true,
upgradeMerchantNPCsSkills = true,
skillLevelBase = 0, -- base value added to upgraded mercantile and speechcraft (default: 0)
skillLevelMultiplier = 3, -- multiplier for upgraded mercantile and speechcraft (suggested: 3)
fBargainOfferBase = 40, -- NPC buy/sell price percent (game default: 50, suggested: 40)
creatureBargainLevel = 10, -- If greater than 0, fBargainOfferBase and max(creature bargain level, creature level) affect creature prices (game default: 0, suggested: 10)
fBargainOfferMulti = -5, -- repeated bargain request modifier (game default: -4, suggested: -5)
fBribe10Mod = 20, -- NPC Disposition raise % on successful 10 gold bribe (game default: 35, suggested: 20)
fBribe100Mod = 40, -- NPC Disposition raise % on successful 100 gold bribe (game default: 75, suggested: 40)
fBribe1000Mod = 60, -- NPC Disposition raise % on successful 1000 gold bribe (game default: 150, suggested: 60)
iBarterSuccessDisposition = 1, -- NPC Disposition raise on successfull barter (game default: 1, suggested: 0)
fDispBargainSuccessMod_X100 = 1 -- NPC disposition raise / 100 when player sells under price (game default: 100, suggested: 1)
In short it is mostly easier tweaking for standard GMSTs
The skill changes to merchants/trainers should work mo
Smart Merchants is a gameplay mod for Morrowind that uses MWSE-Lua to adjust merchant behavior and economy, inspired by HotFusion's Economy Adjuster and Wakim's game settings. It requires no separate .esp file and no extra dialog greetings, making it a lightweight addition. With 116 endorsements and recent updates, it's a niche but functional choice for players seeking economic tweaks.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Lightweight design—no .esp means less load order hassle.
- Recent update (Oct 2025) suggests active maintenance.
- Community-tested with 116 endorsements and 1,754 downloads.
⚠️ Cons
- Requires MWSE-Lua, so it won't work without that dependency.
- Niche appeal: only affects economy/merchant mechanics, not for everyone.
For Morrowind players who want to tweak merchant prices and economy without heavy mods. If you're into immersive economic overhauls and already use MWSE-Lua, this is a no-fuss option. Skip if you prefer vanilla economy or don't use MWSE.
💡 Beginner Tips
- Make sure MWSE-Lua is installed and up to date before adding this mod.
- Since there's no .esp, just drop the files into your Data Files folder and enable via MWSE.
- Test merchant prices in a few shops to see if the adjustments suit your playstyle.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- abot
- Version
- 1.08
- Downloads
- 1,754
- Endorsements
- 116
- Category
- Gameplay
- Created
- 4/9/2020
- Updated
- 10/6/2025
🔧 How to Install Morrowind Mods
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