Rise of House Telvanni 2.0 - Balmora and Ald'ruhn Mages Guild Restored
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #45 of 75 Patches mods in this game by downloads
📋 About This Mod
SPOILER ALERT - Read main description
Adds an optional post ROHT MQ choice to remove the Telvanni Consulate in Balmora/Ald'Ruhn if you chose to NOT fully destroy the Mages Guild in Rise of House Telvanni 2. 0. Speak to your advisor about consulates to start. This is to add compatibility with quest mods that use these two guild halls. I made this for personal use but I figured I would upload it here as well.
Lore Explanation MINOR SPOILER: Adding the consulates did not go as planned & the local governments seem dissatisfied, the council believes it would be best to repair the mages guild halls that were taken over & also pay reparations towards the mages guild members that were previously removed from the halls. This seems very "anti-telvanni", but Telvanni is also placing two agents (the previous consulates) into the guild halls to pull the strings, most of the "reparations" gold would just go back into House Telvanni's pockets anyways. It's obvious corruption but the previous guild members accept it as it is better than being homeless & without a place to research magic.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- iLikeGothMommys
- Version
- 1.0
- Downloads
- 62
- Endorsements
- 3
- Category
- Patches
- Created
- 3/29/2026
- Updated
- 3/29/2026
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