RFD's miscellaneous mods
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #140 of 176 Miscellaneous mods in this game by downloads
📋 About This Mod
A collection of various small mods.
A collection of small mods and tweaks of existing ones I've made for my own use, maybe someone finds them useful too. Detailed description of each mod is under the spoilers.
RFD's mods
Ambient Howl Replacer
Replaces howl5 (silt strider), howl6 (??), and howl7 (sheep) ambient sounds.
howl5 - uses a slightly edited alternate silt strider sound (silt01.wav), which I much prefer over silt02.wav.
howl6 - now it's the sound of an insect flying by. Credit: link (edited to make it useful as an ambient sound).
howl7 - some howl, most certainly not a sheep sound now. Credit: link (heavily edited).
Attribute Tweaks - Halved Attributes
Base attributes for each race have been lowered to 1/2 of their vanilla value for a slightly more challenging experience.
Useful only for starting a new game, it's recommended to deactivate the .esp after chargen (your stats won't change back to vanilla values). It
doesn't matter if you're going vanilla or using an alternate start mod. It's safe to use with CREL Attribute Editor (you get less points to distribute among your attributes).
It won't be harmful to leave this mod active for a whole playthrough (yes, I've tested this... quite accidentally), but it can also lower the stats of auto-calculated NPCs, so your game may be a bit less challenging than you intended.
(male Dunmer, vanilla Morrowind)
Strength: 40
Intelligence: 40
Willpower: 30
Agility: 40
Endurance: 40
Personality: 30
(male Dunmer, halved attributes)
Strength: 20
Intelligence: 20
Willpower: 15
Agility: 20
Endurance: 20
Personality: 15
Attribute Tweaks - Reassigned and Rebalanced Attributes
Some of the skills had their governing attributes changed. Speed of skill progress has also been slightly altered in some cases.
The changes are mostly based on common sense and attributes in TES IV: Oblivion.
(Primary attributes, vanilla Morrowind)
Strength: Acrobatics, Armorer, Axe, Blunt Weapon, Long Blade
Intelligence: Alchemy, Conjuration, Enchant, Security
Willpower: Alteration, Destruction, Mysticism, Restoration
Agility: Block, Light Armor, Marksman, Sneak
Speed: Athletics, Hand-to-hand, Short Blade, Unarmored
Endurance: Heavy Armor, Medium Armor, Spear
Personality: Illusion, Mercantile, Speechcraft
(Primary attributes, reassigned)
Strength: Axe, Blunt Weapon, Long Blade, Spear, Hand-to-hand
Intelligence: Alchem
📊 Mod Details
- Game
- Morrowind Mods
- Author
- RedFurryDemon
- Version
- 1.0
- Downloads
- 6,227
- Endorsements
- 163
- Category
- Miscellaneous
- Created
- 8/29/2018
- Updated
- 7/8/2020
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