ReAnimation v2 - Rogue - first-person animation pack

⭐ ⭐⭐ (1,154 endorsements) 📥 124,723 downloads 📌 v2.7 📅 4/2/2023
🟡 Updated this year

By Max Yari · Animations

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/22/2026 📅 Created: 4/2/2023
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 OpenMW Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #4 of 44 Animations mods in this game by downloads

📋 About This Mod

Acknowledgment

Thanks to fallchildren for motivating me to expose a proper modder API, check his Third-person Alt Attacks.

Thanks to taitechnic and S3ctor for helping with the performance optimisation.

v2: Rogue includes:

  • []All ReAnimation first-person v1 animations (2h weapons were not altered in v2 compared to v1).

    []Locomotion animations for 1h weapons and bows.

    []Separate set of animations for shortswords/daggers.

    []Separate sets of animations for sneaking with 1h weapons, daggers and bows.

    []Alternating attack animations for 1h weapons.

    []Other smaller niceties

    []API for modders

    2. 4 Update:

    To marksmen out there (and everyone else, but marksmen especially) - I recommend giving Stupid-Metal Hitmarkers mod a shot, makes hits feel more impactful.

    ~~~ How to install ~~~

    0. 49+ version of OpenMW is required.

    • []Install using Mod Organizer 2. Or manually place the archive's contents into your ".../Morrowind/Data Files" folder.

      []Ensure that OpenMW launcher: Advanced -> Visuals -> "Use additional animation sources" is checked

      []Enable Launcher -> Settings -> Visuals -> Animations -> Smooth Animation Transtions. Not required but strongly recommended.

      []Enable the mod's .omwscript files in "Content Files" tab of the OpenMW launcher (load order doesn't matter) - at the time of writing those are ReAnimation_API.omwscripts and ReAnimation_v2_Rogue.omwscripts

      [] If you only want to use ReAnimation as an API for another mod (i.e only as a dependency that doesn't add any animations on its own) - only enable ReAnimation_API.omwscripts AND delete "Animations" folder from within this mod.

      NOTE #1: In Morrowind Mod Organiser you might see a dialog box with a "The contents of <data files> does not look valid" error, this is fine and expected, Mod Organiser is just not aware of how additional animations work in OpenMW, you can safely press OK without changing anything.

      NOTE #2: OpenMW camera 1st person head-bob (the one that can be enabled in scripts in-game) may slightly conflict with the walk cycle animation, it's not too bad, but the mod was developed assuming that setting turned off.

      ~~~ Recommendations ~~~

      Setting your view-model (1st-person model) field of view to a higher val

🤖 AI-enhanced — based on mod data

ReAnimation v2 - Rogue is a first-person animation overhaul for Morrowind, designed for the OpenMW engine. It reimagines select animations to enhance immersion, with over 1,100 endorsements and 124,000 downloads, indicating strong community support. Ideal for players seeking a more immersive combat and movement feel.

✨ Key Features

Reimagines some of Morrowind's first-person animations for a more immersive experience.
Developed specifically for the OpenMW engine.
Part of the ReAnimation v2 series, focusing on the Rogue archetype.
High community adoption with over 1,100 endorsements and 124,000 downloads.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,154 endorsements and over 124k downloads — clearly a popular pick.
  • Built for OpenMW, so it's tailored to the modern Morrowind experience.
  • Focuses on first-person animations, which are often overlooked but crucial for immersion.

⚠️ Cons

  • Only covers 'some' animations — not a complete overhaul, so you might still see vanilla animations elsewhere.
  • Requires OpenMW — if you're playing on the original engine, this won't work.
🎯 Is This For You?
For Morrowind players using OpenMW who want a more immersive first-person experience without overhauling the whole game. If you're a purist sticking to the original engine, skip this — it's OpenMW only.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure you're running OpenMW, not the original Morrowind executable — this mod won't work on the latter.
  • Since it's an animation replacer, you can install it manually by dropping files into your OpenMW data directory, but using a mod manager like MO2 with OpenMW support is safer.
  • Check the mod's page for any specific load order or compatibility notes, as the description is sparse.

📊 Mod Details

Game
Morrowind Mods
Author
Max Yari
Version
2.7
Downloads
124,723
Endorsements
1,154
Category
Animations
Created
4/2/2023
Updated
2/22/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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