Protective Guards - Factions and NPCs Protections (OpenMW)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #38 of 372 Gameplay mods in this game by downloads
📋 About This Mod
This mod is an addition to Protective Guards. You must install Protective Guards first.
Recommended blacklists (you have to edit these files if you want these recommendations):
blacklistedAreas.lua:
local blackList = {
["Vivec, Arena Pit"] = true, -- to prevent guards from interfering with battles in the arena
["Vivec, Palace of Vivec"] = true, -- prevents unwanted interference when battling a god
["Mournhold Temple: High Chapel"] = true, -- prevents unwanted interference when battling a god
["Mournhold, Royal Palace Throne Room"] = true, -- to avoid spoiling intended and scripted event (karrod)
["anvil, the abecette: fight pit"] = true, -- to prevent guards from interfering with battles in the pit
["narsis, arena: pit"] = true, -- to prevent guards from interfering with battles in the arena
aggressor.lua:
local NPCsBlacklist = {
["giras indaram"] = true, -- duel fighting in Armigers Stronghold
["tr_m7_voras sarobar"] = true, -- guard training in Ald Marak, Kogotel
["tr_m7_senil thelas"] = true, -- guard training in Ald Marak, Kogotel
["tr_m3_hlarven berend"] = true, -- duel in Roa Dyr's Hall of Judgement -- thanks to plutofish13
["tr_m3_madril berend"] = true, -- duel in Roa Dyr's Hall of Judgement -- thanks to plutofish13
No more guard fighting his colleague to protect a thief PC from a rival faction... And NPCs have rights to protection too!...
These are the cases where guard is not going to protect the defensor:
- guard, attacker & defensor are in the same "faction family"(*), and (attacker rank > defensor rank, or attacker rank = defensor rank and attacker is guard and defensor isn't guard) => guard will attack defensor
- guard, attacker & defensor are in the same "faction family", and attacker rank = defensor rank and attacker is guard and defensor is guard => guard won't attack
- guard & attacker are in the same "faction family", not the defensor => guard will attack defensor
- guard is in a "faction family" different than attacker & defensor, and attacker is
Protective Guards - Factions and NPCs Protections (OpenMW) is a gameplay overhaul for OpenMW that makes guard behavior faction-aware. Guards no longer automatically protect the player; instead, their reactions depend on the factions and ranks of the attacker and defender. With 235 endorsements and 58,622 downloads, it's a popular choice for players seeking more realistic guard interactions.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 235 endorsements and 58,622 downloads, showing it's a well-received mod.
- Adds depth to guard AI, making faction and rank matter in combat situations.
- Active development—last updated March 2026, so it's likely compatible with current OpenMW versions.
⚠️ Cons
- Requires OpenMW—won't work with the original Morrowind engine, limiting its audience.
- No explicit installation instructions provided, which might trip up new modders.
For Morrowind players using OpenMW who want more realistic guard behavior and faction politics. If you're tired of guards always siding with you, this mod adds a layer of strategy. Skip if you're on the original engine or prefer simple, all-protective guards.
💡 Beginner Tips
- Since this is for OpenMW, make sure you're running the OpenMW engine, not the original Morrowind executable.
- If you use a mod manager, install this mod like any other; if manual, just drop the files into your OpenMW data directory.
- Test with a new save or after loading a save to see the changes; guard behavior might not update mid-game.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- kuyondo and lelimule
- Version
- 1.6
- Downloads
- 58,622
- Endorsements
- 235
- Category
- Gameplay
- Created
- 6/18/2024
- Updated
- 3/4/2026
🔧 How to Install Morrowind Mods
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