Poison Crafting
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #89 of 372 Gameplay mods in this game by downloads
📋 About This Mod
Poison Crafting 2. 0
! Winner of the 2018 Modathon !
Opens up an entire new facet of gameplay by granting the ability to use potions offensively, as poisons applied to your weapons. Supports all potions, including those added by other mods or crafted by the player. Additionally includes new HUD elements and various other improvements to the alchemy system as a whole.
Version 2. 0:
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[]The mod has received a full rewrite to make use of newer and better MWSE features!
[
]Poisons can now be applied by dragging-and-dropping them onto weapons in the inventory interface.[]Poisons are now visually integrated with the inventory tile system and with their weapon's tooltips,
[]Poisons are now persistent and no longer need to be cleared when removing your weapons.
[]The effect icons and labels system has been reworked to be compatible with mesh replacers.
[]All known bugs of the previous version have been addressed.
Full Feature List:
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[]Any potion can now be applied to your weapon by drag-and-drop in the inventory interface.
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]Integrates new HUD elements for poison mechanics, designed to fit in seamlessly with the vanilla interface.[]Dynamically adds labeled icons and meshes to all potions, allowing you to quickly distinguish poisons from potions.
[]Gives NPCs of certain classes (Alchemists/Assassins/etc) a chance use poisons offensively, against you or each other.
[]All apparatus can now be used through world-space activation, rather than always requiring to be picked up and equipped.
[]Poisons can now be found in leveled lists throughout the game or purchased from the appropriate vendors.
[]Adds a new alchemy mode, 'Poison Crafting', where apparatus quality reduces positive effects rather than negative effects.
[]Includes an optional 'Exploit Fix' feature that forces the alchemy system to always use base statistics rather than their modified values.
- Includes an optional 'Bonus Progress' feature that grants extra alchemy progress depending on the number of effects in a crafted potion.
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[]Any potion can now be applied to your weapon by drag-and-drop in the inventory interface.
Poison Crafting by Greatness7 lets you apply any potion as a poison to your weapons, opening up offensive alchemy. It supports all potions, including those from other mods or player-crafted ones. With 889 endorsements and 24,800 downloads, it's a well-received gameplay expansion for players who want to turn their alchemy into a combat tool.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 889 endorsements and 24,800 downloads.
- Integrates with any potion, so it works with modded content seamlessly.
- Opens up creative combat strategies for alchemy-focused characters.
⚠️ Cons
- Last updated in October 2021, so it may be outdated for current game versions.
- No detailed documentation or install instructions provided by the author.
- Potential compatibility issues with mods that alter potion effects or weapon enchantments.
For alchemists and crafters who want to turn their potion stockpile into a weapon. If you enjoy experimenting with status effects and unconventional combat tactics, this mod is for you. Skip if you prefer straightforward combat without extra mechanics.
💡 Beginner Tips
- Check if your game version is compatible, as the mod hasn't been updated since 2021.
- Test with a few potions first to see how they apply as poisons.
- Look for compatibility patches if you use other mods that add potions.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Greatness7
- Version
- 2.1
- Downloads
- 24,800
- Endorsements
- 889
- Category
- Gameplay
- Created
- 6/1/2018
- Updated
- 10/17/2021
🔧 How to Install Morrowind Mods
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