Picky Factions - Stricter Faction Requirements

⭐ — (17 endorsements) 📥 356 downloads 📌 v1.2 📅 11/10/2023
⚪ Last updated 2023

By kadok1 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/13/2023 📅 Created: 11/10/2023
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #384 of 411 Gameplay mods in this game by downloads

📋 About This Mod

WHAT THIS DO

The intent of this mod is to make faction progression slower and more deliberate. You have to choose your goals and plan towards them. This is achieved by multiple changes:

Different factions have different initiation requirements.

No great House will ever pick up a nobody right off the prison boat. Fighters Guild aren't picky, but Mages Guild is partially academic organization, so above average intelligence is expected. Imperial Legion and Imperial Cult just get whatever they can get.

Progression is harder

You probably can get the first few ranks in a level or two, but becoming a high-ranking member is a task requiring your focus. You aren't supposed to max out every guild in one vanilla playthrough with this mod. tl;dr - the higher you go, the slower you'll raise in ranks.

Attributes are important now

Attribute requirements in vanilla were so low you might as well not have any. Now you need to have your main attribute in the 60-70s to reach the max rank. Secondary skills also need to be higher. The main skill progression remained more or less the same on higher levels, I think vanilla's 90 for max rank is reasonable.

Attribute requirements are unsynchronized

Now first faction's attribute is it's main one, and the second is secondary. To raise in the Thieves Guild agility is more important than speed, and in Mages Guild intelligence is more important than willpower. The difference is slight, but it's enough so the same character would advance at different rates in guild with mirroring attributes - like Mages Guild and Telvanni.

Favored attributes are changed

Some attribute requirements didn't make sense. Thieves Guild specifically asks for "agile and quick", while in game you need agility and personality. House Hlaalu is a traders and schemers, yet they don't care about you having personality in zeroes. Now, Thieves Guild requires Agility and Speed, and Hlaalu Personality and Agility.

All the factions now favor 7 skills instead of 6

It MIGHT make your progression easier, but with this mod your bottleneck would be attributes, not skills. Still, now Fighters Guild will finally respect your spearmanship. Indirectly makes speechcraft more useful, since I used it as a plug-in skill in cases there I wasn't sure what to add. Being a people pleaser is a benefit in any career, after all.

Dialogue Integration

All the dialogue topics reflect the new requirements. This change might seem obtrusive, but it shouldn't bring any conflicts.

COMPATIBILITY

Mods changing the same thing this one changes are incompatible, naturally.

Mods adding faction quests, new factions, changing cells etc. all should be compatible.

Mods changing "requir

🤖 AI-enhanced — based on mod data

Picky Factions is a small gameplay mod that increases the requirements for joining and advancing within factions. With 17 endorsements and 356 downloads, it's a niche tweak for players who find the default faction progression too easy. Last updated in November 2023.

✨ Key Features

Raises the requirements for faction enrollment and promotion.
Aimed at players who want a more challenging faction progression.

📊 Pros & Cons

✅ Pros

  • Tightens up faction progression for veterans who want a tougher game.
  • Simple concept—does exactly what it says with no bloat.
  • Lightweight and easy to install (17 endorsements, 356 downloads).

⚠️ Cons

  • No details on what specific requirements are changed—could be a mystery until you try it.
  • Small mod with limited community feedback (17 endorsements), so you're flying a bit blind.
  • Last updated in 2023—might not be compatible with the latest game patches.
🎯 Is This For You?
For players who find the default faction progression too easy and want a more demanding experience. If you're a completionist who likes to grind for ranks, this adds extra challenge. Skip if you prefer a more relaxed playthrough or want detailed documentation.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's posts or comments for any compatibility notes before installing.
  • If you're using a mod manager, let it handle the file placement to avoid conflicts.
  • Consider pairing with other difficulty mods for a full overhaul.

📊 Mod Details

Game
Morrowind Mods
Author
kadok1
Version
1.2
Downloads
356
Endorsements
17
Category
Gameplay
Created
11/10/2023
Updated
11/13/2023

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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