PEC's The Witcher Mod
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #257 of 362 Gameplay mods in this game by downloads
📋 About This Mod
A Witcher mod for Morrowind that adds in a new race and classes in an attempt to fit a Witcher build and character.
This mod is a work in progress, but I felt it was now in a releasable state. My goal with this mod is to allow myself and others to create Witcher characters. If you have ever wanted to roleplay a Witcher, or perhaps even a non-mutated student of one of the schools, this may be the mod for you!
I have created an entire race. I have made some of their starting attributes higher than most to fit in with the mutations and also given custom spells and abilities to fill in the roles of signs and witcher senses, sight, and immunity to disease.
In the future I wish to add in more heads and hairstyles, perhaps even fully custom ones. I would also like to make mods to tie this in with MCA or perhaps even Tamriel Rebuilt. I would like to add in other NPC Witchers. If there are any other ideas... Then I am very open to hear them! I hope you enjoy this mod!
Abilities and Signs
Witcher Senses
Detect Enchantment 50ft for 120 seconds, Detect Animal 150ft for 120 seconds, Detect Enchantment 50ft for 120 seconds
Witcher Vision
Night Eye 50 points on self for 120 seconds
Witcher Immunity
Complete resistance to common disease, blight disease, and corpus disease as well as a 50% resistance to poison
Aard
Drain Fatigue for 50 - 100 points for 1 second in 3 feet of target as well as paralyze for 2 seconds (wasn't sure how else to incorporate it)
Axii
Charm 20 - 30 points for 10 seconds on touch
Igni
Fire Damage 10 - 25 points for 3 seconds in 5 feet on touch
Quen
Shield 30 points for 20 seconds on self
Yrden
Paralyze for 10 seconds in 5 feet on touch
The signs Aard, Axii, Igni, Quen, and Yrden each will take most of your magic upon being used at early levels. This is my attempt at balancing them somewhat. It should also be noted that while they will never fail, they will not raise your magic skills.
Wolf
Short for Wolf School (and to avoid NPCs going "What is it Wolf School".) This class is meant to be a more all-around one. Their primary attributes are Strength and Speed, major skills are Long Blade, Medium Armor, Alchemy, Athletics, and Destruction with their minor skills being Illusion, Sneak, Alteration, Acrobatics, and Marksman.
Cat
The class/school meant to maximize damage and Agility. This class focuses on Strength and Agility as primary attributes, Long Blade, Light Armor, Athletics, Marksman, and Alchemy as major skills, and Alteration, Illusion, Destruction, Sneak, and Acrobatics as minor
📊 Mod Details
- Game
- Morrowind Mods
- Author
- PurpleEyedChaos
- Version
- v1.3
- Downloads
- 184
- Endorsements
- 5
- Category
- Gameplay
- Created
- 3/8/2023
- Updated
- 7/23/2024
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