Ogg Fort Firemoth Manor
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #94 of 156 Player homes mods in this game by downloads
📋 About This Mod
"Siege at Firemoth" remade into a player's home.
This mod removes the original quest line dialogue, creatures, and NPCs completely from Bethesda's official mod, "Siege at Firemoth" and turns the fort into a lavish home. All items in this mod come from Morrowind, Tribunal, and Bloodmoon. There is a new dock in Seyda Neen, near the light house, with a boat that will take you there. All storage containers have been set to 9,999 weight limit. Two islands of the atoll have been retextured to make them feel more warm and inviting. In certain areas of the fort, there are axes and shields mounted to walls. They can be removed by picking them up and can NOT be replaced afterward so take care. The plates, silverware, cups, etc. are scaled. Picking them up may reset that scale back to normal. Not sure about that. There are two secret rooms (kept from the original mod) in the "Man Cave" and "Guest Suite". The "Ballroom" has an item count of 996. I advise to NEVER drop items in it for fear of getting the dreaded "Overflow Loot Bag". Enjoy.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Ogg - Father and Son
- Version
- 1.13
- Downloads
- 192
- Endorsements
- 12
- Category
- Player homes
- Created
- 5/6/2017
- Updated
- 5/6/2017
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