No More Soothsayer Nerevarine (OpenMW)

⭐ — (4 endorsements) 📥 124 downloads 📌 v1.3 📅 3/21/2023
⚪ Last updated 2023

By lelimule · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/16/2023 📅 Created: 3/21/2023
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #7 of 137 Immersion mods in this game by downloads

📋 About This Mod

Some instructions and a little mod to hide informations that the player is not supposed to see (Names, places, status, ...)

Much of this "mod" isn't a mod: it's essentialy a set of instructions to hide informations that the player is not supposed to see (Names, places, status, ...). This implies a re-compilation of OpenMW (see below). Because, for the moment, it's not possible to do most of these things for OpenMW with a mod.

So, we are going to hide (all those changes are optional; you can modulate):

- the mini map: because the player character doesn't have a magical map

- the cell name on the global/local map: because the player is not supposed to guess for sure the name of the cell he is into.

- the position and compass on the map: the player can't guess for sure its position, and he doesn't have a compass

- the tooltip on the local map (We must keep the local map because of the detect spells... - UPDATE: now we have HUDMarkers - Detect spells): the player character can't guess for sure the cell around him.

- the display of the name of the cell when the player change cell: because the player is not supposed to guess for sure the name of the cell he is into. And he's not supposed to know when cell change.

- the name of the NPC in the tooltip: ok, i think you have understood the principle... (and now we display the race instead of the name, thanks to kindi!)

- the name of the NPC in the dialogue and trade window: same principle. Now, to know a NPC name, you have to, for example, talk with him and ask the Background topic. Sometimes you will get his name, sometimes no.

- the trader gold amount in the trade window: the player can't know that.

- the name of the NPC corpse (container): of course...

- the date and time (rest window): the player character can't always guess the date and time. I recommend a mod to ask date and time to NPC (see below)

- the trap information on the doors/containers: now, to know if a door/container is trapped, you can, for example,

- the lock/unlock information on the doors/containers: now, to know if a door/container is locked, you can, for example, try to open it. Yes, like in real life...

- the destination display on the door: now, to know where a door leads, you can, for example, open it. Yes, like in real life...

And we are going to improve some messages concerning locked/trapped doors/containers...

Ok. Now, to do much of these things you must modify some source code files, then recompile the OpenMW source code.

This is the documentation to get and compile the source code:

https://wiki.openmw.org/index.php?title=Development_Environment_Setup

There are 8 source files to modify:

- .../mwgui/mapwindow.cpp

- .../mwgui/dialogue.cpp

- .../mwgui/tradewindow.cpp

- .../mwgui/container.cpp

📊 Mod Details

Game
Morrowind Mods
Author
lelimule
Version
1.3
Downloads
124
Endorsements
4
Category
Immersion
Created
3/21/2023
Updated
4/16/2023

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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