MWSE Dynamic Object Replacer

⭐ ⭐ (153 endorsements) 📥 4,888 downloads 📌 v1.2.2 📅 12/27/2022
🟡 Updated this year

By GOOGLEPOX · Utilities

⬇ Download Mod 🏛️ Official Download Source: Nexus Mods ↗ 📅 Updated: 1/14/2026 📅 Created: 12/27/2022
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 MWSE (Morrowind Script Extender) Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #44 of 49 Utilities mods in this game by downloads

📋 About This Mod

MWSE Dynamic Object Replacer

Inspired by powerOfThree's amazing Base Object Swapper for Skyrim, this mod adds a (fairly simple) MWSE framework for loading config files to dynamically replace object references at runtime. No lua coding knowledge is required!

As of 1. 1. 0, the old way of loading config files still works, but there is an additional API included for your own lua mods.



Requirements

  • MWSE

Details

Config files go into Data Files/MWSE/mods/_OR_/ and require a specific format (we'll get to that later!). On startup, this mod loads all config files and merges any conflicting entries.

As of 1. 1. 0, you can now simply include the DOR library in your lua mods as an additional way to load config files.

-- simply place something like this in your lua file

local objectReplacer = require("DOR. GPObjectReplacer")

-- and then call objectReplacer.loadORFile(filepath) to load your config file (can be located anywhere and named anything)

objectReplacer.loadORFile(yourConfigFilePathHere)

Then every time an object is loaded (referenceActivated) this mod checks for objects to replace and calculates the chances (if given) accordingly. The mod doesn't actually replace the base object of the reference, but simply creates a new reference with the same scale, position, and orientation and disables the old one. Therefore, it is best to replace objects with similar mesh structures.

File Structure

To get started, simply create a file in Data Files/MWSE/mods/_OR_/ and call it whatever you like, as long as the file name starts with _OR_. I would recommend naming it like so _OR_YourModName.lua

Note that the _OR_ prefix and .lua extension are required. (Unless you are loading a config file through your own lua mod)

Here is an example of such a file for replacing gold coins with different coins (from my now released mod Wealth Beyond Measure) comments are added for clarity.

IMPORTANT: You must structure your file identically to this example, including naming convention

_OR_GPBank.lua

objectsToReplace = {

objectToReplace0 = {

oldObject = "Gold_001",

newObjects = {

newObject0 = {

newObject = "GPBankSeptimSilver",

replaceChance = 0. 25,

excludedCell = {

{cellName = "Addamasartus"},

🤖 AI-enhanced — based on mod data

MWSE Dynamic Object Replacer is a framework for Morrowind that lets you dynamically replace objects at runtime using config files, with no Lua knowledge required. It has 153 endorsements and 4,888 downloads, last updated January 2026.

✨ Key Features

Loads config files to dynamically replace objects at runtime.
No Lua knowledge required to use the framework.
Framework for utilities and modders to create object replacement mods.

📊 Pros & Cons

✅ Pros

  • Solid community trust with 153 endorsements and nearly 5k downloads.
  • Low barrier to entry—no Lua scripting needed, just config files.
  • Actively maintained, last updated January 2026.

⚠️ Cons

  • Requires MWSE (Morrowind Script Extender) to function, which is an extra dependency.
  • As a framework, it's not a plug-and-play mod; you need to create or find configs to see effects.
🎯 Is This For You?
For Morrowind modders and tinkerers who want to swap object models without diving into Lua scripting. If you're a player looking for ready-made visual changes, this isn't for you—it's a tool to build with. Skip if you want immediate gameplay or visual overhauls.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have MWSE installed and running before adding this mod—it won't work without it.
  • Check the mod's config file format by opening an example config if provided; otherwise, look for community tutorials on MWSE object replacement.
  • Since it's a framework, test with a simple config first to ensure it loads correctly before building complex replacements.

📊 Mod Details

Game
Morrowind Mods
Author
GOOGLEPOX
Version
1.2.2
Downloads
4,888
Endorsements
153
Category
Utilities
Created
12/27/2022
Updated
1/14/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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