Morrowind Races Redone - OpenMW

⭐ — (1 endorsements) 📥 48 downloads 📌 v1.1 📅 3/14/2026
🟡 Updated this year

By CappuccinoJack · Races, Classes, and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/15/2026 📅 Created: 3/14/2026
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 OpenMW Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

📋 About This Mod

Morrowind Race Abilities Redone

This is an openMW mod that uses an omwaddon file.  To install, follow the openMW instructions for adding an omwaddon file to your openmw.cfg file.

Morrowind races are significantly unbalanced across each other, with some races having exceptional abilities and/or powers that provide a distinct identity for that race and provide long-term value throughout your play-through while others receive abilities/powers that are weak from the start or provide minimal utility longer term.

This mod attempts to address these concerns by providing each race with either new abilities/powers or tweaks to existing ones to make each race more thematic and have a broader range of abilities and powers that are effective throughout your playtime.

The primary objective of each change is to ensure there are strong, mechanical reasons to play a given race (rather than simply cosmetic).  In some cases, existing powers and abilities have been nerfed while adding new ones to forge a better identity for a race.

Race Changes

– Resist disease reduced to 50%

– Resist poison reduced to 50%

– New Power - Histskin:

– Restore health 3 pts for 30 sec

– New Ability – Argonian Scales:

– Resist Normal Weapons 15%

- New Ability - Argonian Water Swiftness

- Added Swift Swim 25 pts

– Changed Dragon Skin:

- Reduced duration to 30 sec

- Added 25 pts of spell absorption

- Shield value unchanged

– Resist Fire reduced to 50%

– Gained 0. 5x Fortify Magicka effect

– Changed Ancestor Guardian:

- Reduced duration to 30 seconds

- Added summon ancestral ghost to effects

– Reduced Fortify Magicka effect to 1. 0x

– Removed disease resistance

– Removed all weaknesses to magic and elements

– New Power Highborn:

– Restore magicka 10 pts for 30sec

– New Ability - Imperial Military Training:

– Fortify Attack 10 pts, Restore Fatigue 1 pt

– New Ability - Nibenese Ancestry:

- Fortify max magicka 0. 2x int

– Changed Power - Star of the West:

– Now an On Touch Power. Absorbs Health and Magicka 25 pts in addition to the 200 pts fatigue (unchanged)

– New Ability - Keen Eyes:

- Detect Key and Enchanments 20 ft.

– New Ability - Khajiit Acrobatics:

– Jump 1 pt

– New Ability – Rain of Sand:

– Sanctuary 5 pts and Reflect 5 pts.

– Powers unchanged.

– Resist Frost reduced to 50 %

– Removed shock resistance

– Removed thunder fist

– Changed Power – Woad - 30 secs

- Shield 20 pts

- Fire Shield 20 pts

- Frost Shield 20 pts

- Shock Shield 20 pts

- Reflect 25 pts

– New Ability - Ors

🤖 AI-enhanced — based on mod data

Morrowind Races Redone - OpenMW rebalances each playable race with new or tweaked abilities and powers, such as Argonian Histskin and Breton spell absorption, to give every race strong mechanical identity. Built for OpenMW via .omwaddon, it targets players who want race choice to matter beyond cosmetics.

✨ Key Features

Argonians get new Histskin power (Restore Health 3 pts for 30 sec), Argonian Scales (Resist Normal Weapons 15%), and Argonian Water Swiftness (Swift Swim 25 pts).
Bretons' Dragon Skin duration reduced to 30 seconds but gains 25 points of spell absorption.
Dark Elves gain 0.5x Fortify Magicka and their Ancestor Guardian now summons an ancestral ghost for 30 seconds.
High Elves lose disease resistance and all weaknesses, with Fortify Magicka reduced to 1.0x and a new power (name truncated in description).

📊 Pros & Cons

✅ Pros

  • Each race gets concrete mechanical changes instead of just cosmetic tweaks.
  • Targets vanilla imbalance by nerfing overperformers and buffing underperformers.
  • Last updated August 15, 2026, so it's a recent release.

⚠️ Cons

  • Very small user base (1 endorsement, 50 downloads) means limited community testing and feedback.
  • No mod manager install path — you must manually edit openmw.cfg to add the .omwaddon.
  • Changes core racial balance significantly — some players may dislike the nerfs to Argonian resistances or the rework of High Elf weaknesses.
🎯 Is This For You?
For OpenMW players who feel vanilla Morrowind races are lopsided and want every race to have real mechanical identity. For min-maxers who plan builds around racial powers and abilities, not just cosmetics. Skip if you prefer vanilla balance or play on the original engine — this is .omwaddon only.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Add the .omwaddon via openmw.cfg (e.g., content=MorrowindRacesRedone.omwaddon) and ensure the file sits in your OpenMW data folder.
  • Place this mod after any other race or balance mods in your cfg load order so its changes take priority.
  • If you use mods that alter racial powers or resistances, test on a new character first — this mod touches core race records.

📊 Mod Details

Game
Morrowind Mods
Author
CappuccinoJack
Version
1.1
Downloads
48
Endorsements
1
Category
Races, Classes, and Birthsigns
Created
3/14/2026
Updated
8/15/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

Keep browsing — more Morrowind mods await

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