Arvesa - An Armiger's Tale
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 5 Companions mods in this game by downloads
📋 About This Mod
An extensive companion and quest mod that hooks onto Morrowinds Main Quest and offers a serious perspective to the world presented. Team up with a complex character with her own faults, hopes, and dreams.
Preamble
Mod Guide here
Thanks to anyone who has been around since this mod was first released and provided feedback or bug reports. I always appreciate it.
This mod is primarily a follower mod and secondly a faction overhaul for the Buoyant Armigers. It's less light hearted or comedic in comparison to Julan and follows more serious themes of finding ones purpose in the world rather than a coming of age story. It also challenges a few other philosophies and themes that I felt strongly about. It is an exploration into a set of ideals and beliefs with nothing held back, crafted to fit right alongside the games narrative and its own themes and subject matter. Above all, Arvesa is not anyone largely important, she will always be a side character in your own story and is not destined nor inclined to eclipse you. She is stuck in the weave of fate, set upon the wheel, and only the Nerevarine possesses the impetus for change. Above all, it is a sincere attempt at a story, with no allegorical attempts to send a hidden message or plant subversions.
As it is a hobby experiment, the experience is not yet polished, but there is a definitive beginning and end, with a nearly realised progression within. These parts are still in development and anything is subject to change, although at this stage much of the content will remain as is.
Since dialogue choices are expanded with full fledged conversations, it's safe to say the mod is not purist friendly. It is lore friendly, however, as I do not inject anything beyond what Morrowind covers itself and any gaps of lore I had to fill in was based on what existing material I could find. Check out the information below for a breakdown of the features within the mod.
Check out the Tamriel Rebuilt addon by Mitya Skinny if you desire a more complete experience.
Mod Content
Main Quest Integration
Arvesa is recruited through the Main Quest and you will organically encounter her when visiting Hasphat for the cube quest. From there, she will have comments on each stage of the MQ plus some of the activities you end up doing. Usually completing a quest in the MQ will warrant a conversation greeting, so make a habit of speaking to her often. Most times these greetings will linger in case you forget but it's not wise to wait too long as progressing any further in the MQ will lock them out due to how the filtering system works.
Personal Questline
Woven alongside the games MQ is her personal questline, which features three lengthy quests with custom dungeons, a few scripted sequences, and a good deal of adventure. It unlocks a lot more content for Arvesa and provides a deeper insight into her past and present.
For any concerned, there are no locks in this mod. That means that sometimes you can sequence break if you're careless, but at no point will the mod prevent you from doing the Main Quest or any other quest.
Optional "Romance" Path
It's not a classic adventure tale without it. As such, male players looking to get more intimate will get some extra content and a slow burn relationship that relies on the personal questline and MQ progression. It's not some tacked on feature either. Different dialogue lines based on its status, plus two unique scenes specific to this path. It's also entirely walled off if you have no interest and is not forced upon you.
This feature is mainly experimental, I detest the idea of modern romance in games and feel it has nothing to do with our older notions of it. I may end up revisiting it, but for now I can stomach its current iteration.
New Location: Sehren
Sehren is an old Buoyant Armiger stronghold nestled in a valley east of Red Mountain. It serves as the central headquarters of the order where new chosen recruits are trained and plans laid out for attacks against Vivec's enemies. It also harbours a few secrets of it
📊 Mod Details
- Game
- Morrowind Mods
- Author
- MasterofChim
- Version
- 1.6.0
- Downloads
- 24,332
- Endorsements
- 545
- Category
- Companions
- Created
- 8/22/2023
- Updated
- 10/4/2026
🔗 Required By 2 Mods
These mods list this mod as a dependency.
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