More Logical Faction Requirements
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #40 of 137 Immersion mods in this game by downloads
📋 About This Mod
Changes faction requirements to be a little bit more strict, but does not exeggerate. There are other mods doing this, but they set the requirements too high, so that you could not even join some factions at start.
Changes atrribute requiremnts, which were so low that it didn't make sense to have them in the first place, for all playable faction as follows:
Rank Attr. 1 Attr. 2 ExampleFightersGuild
01 30 30 Associate
02 30 30 Apprentice
03 40 35 Journeyman
04 40 35 Swordsman
05 45 40 Protector
06 45 40 Defender
07 50 45 Warder
08 55 50 Guardian
09 60 55 Champion
10 65 60 Master
This mod does not change the requirements for skills. Most need one around the 90s, which is ok imo.
Just download to DataFiles folder and activate the esp-file in the launcher of your choice.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- 6thclub
- Version
- 1.0
- Downloads
- 97
- Endorsements
- 7
- Category
- Immersion
- Created
- 5/13/2022
- Updated
- 5/13/2022
🔧 How to Install Morrowind Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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