More-Less Inclusive Factions
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🔍 Analysis
- 🏆 #29 of 30 Guilds/Factions mods in this game by downloads
📋 About This Mod
Happy Pride Month! A faction overhaul that changes faction skills and attributes to better adhere to their identity, and updates faction rank requirements to make advancement generally easier at lower ranks and more difficult at higher
One last cheeky entry for the May Modathon that I worked on quite a while ago. I'm not really sure why I held on to it for so long. I don't necessarily still agree with all of the justifications here, but I thought it was better to have this out there. So here it is in all its dilatory glory:
I started working on this out of frustration that the favored skills of many factions often feel as though they don't properly jell with the way they're presented. The Thieves Guild favors short blade but not speechcraft despite their claims that spilling blood on the job is anathema. The Tribunal Temple doesn't favor medium armor despite their Ordinators being equipped in one of the best medium armor sets in the game and the reward for their questline being an enchanted medium armor cuirass. I set about rectifying these admittedly subjective inconsistencies, and I gave every faction an additional favored skill so that each has a total of 7 rather than the vanilla 6:
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[]Clan Aundae - replaced illusion with destruction; added short blade[/]
[]Clan Berne - added hand-to-hand[/]
[]Clan Quarra - replaced destruction with blunt weapon; added heavy armor[/]
[]East Empire Company - added block and axe[/]
[]Fighters Guild - replaced armorer with medium armor; added spear[/]
[]House Redoran - added hand-to-hand[/]
[]House Telvanni - added alchemy[/]
[]House Hlaalu - added sneak[/]
[]Imperial Legion - added armorer[/]
[]Mages Guild - added speechcraft[/]
[]Morag Tong - added mysticism[/]
[]Thieves Guild - replaced short blade with alteration; added speechcraft[/]
[]Tribunal Temple - added medium armor[/]
Despite these factions either being normally unjoinable or not sticking to typical rank advancement, I made the following changes on the off chance you have a mod that adds content to these:
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[]Ashlanders - replaced alteration with axe; added mercantile[/]
[]Blades - replaced light armor with unarmored; added hand-to-hand[/]
[]Camonna Tong - replaced long blade with hand-to-hand; added short blade[/]
[]Census and Excise - replaced marksmen, light armor, and long blade with short blade, unarmored, and athletics[/]
[]Dark Brotherhood - added destruction and sneak[/]
[]Hands of Almalexia - added mysticism and enchant[/]
[]Nerevarine - added medium armor[/]
[]Skaal - replaced conjuration with restoration; added medium armor and armorer[/]
[]Talos Cult - added armorer[/]
[]Twin Lamps - added hand-to-hand and alteration[/]
I also made less extensive changes to faction attributes to better reflect their professed values: <
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[]Ashlanders - replaced alteration with axe; added mercantile[/]
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Pseudonymous Rex
- Version
- 1.0
- Downloads
- 42
- Endorsements
- 2
- Category
- Guilds/Factions
- Created
- 6/3/2026
- Updated
- 6/3/2026
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