MM - Enhanced Telekinesis

⭐ ⭐ (414 endorsements) 📥 12,834 downloads 📌 v1.1 📅 1/25/2020
⚪ Last updated 2024

By OperatorJack and Kurpulio · Magic

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/23/2024 📅 Created: 1/25/2020
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 43 Magic mods in this game by downloads

📋 About This Mod

Magic Mechanics - Enhanced Telekinesis

By: OperatorJack and Kurpulio

YHj30pKugzQ

Requirements

- Morrowind

- Bloodmoon

- MGE XE 0. 10. 1

- MWSE 2. 1+

This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod. If your MWSE build is not from January 23, 2020 or newer, you will receive errors.

Description

Inspired by Fliggerty's Better Telekinesis, using telekinesis will now propel objects towards you with special effects instead of immediately picking the item up. Once they reach a certain distance from you, they will automatically be picked up. Items than cannot be picked up (beds, doors, etc.) and owned books will not be propelled towards you. These objects will instead show a temporary VFX. This VFX will play once and then be removed from the object.

If you change cells while an item is being moved towards you, or under certain other conditions, the item will be returned to it's original location.

This mod is provided via a BAIN installer consisting of 2 components:

  • [] The base mod. This includes the new mechanic and VFX. This is required.

01 - Cast VFX

  • [] Additional VFX. This includes more VFX that replace the default hit and casting VFX for the telekinesis effects. This is optional.

    As a side note, the following are intentional. If you save and reload your game while an object is being moved towards you, it will be frozen in the position it was at when you saved your game. This is because there is no way to save the exact reference in MWSE. Please be conscious these details.

    This mod does not use an ESP. This mod IS NOT compatible with OpenMW.

    Magic Mechanics Mod Series

    The Magic Mechanics mod series is a collection of mods that expand, improve and alter the vanilla Morrowind magic system in various ways. Mods in this series start with the abbreviation "MM" in their titles. To view all of the mods currently in the series, take a look at the series documentation on GitHub!

    Permissions

    MWSE-Lua code may be used for any purpose for Morrowind. Please do not use it for other games. Please credit OperatorJack as the original author of any code.

    Otherwise, this mod or its contents may not be used without contacting the authors first. This was a team effort. Please contact us before using a given resource.

    Installation

    Use a mod management tool to install the mod.

    Removal

    Use a mod management tool to remove any installed files from your

🤖 AI-enhanced — based on mod data

MM - Enhanced Telekinesis is a magic overhaul mod for The Elder Scrolls III: Morrowind, inspired by Fliggerty's Better Telekinesis. It changes telekinesis so objects are propelled toward you with new visual effects instead of being instantly picked up. With 414 endorsements and regular updates, it's a solid choice for players wanting more immersive magic.

✨ Key Features

Objects are propelled towards you when using telekinesis, instead of being instantly picked up.
Includes new visual effects (VFX) for the telekinesis spell.
Part of the Magic Mechanics mod series, the fourth entry.
Inspired by Fliggerty's Better Telekinesis, a well-known mod.
Actively maintained, last updated in June 2024.

📊 Pros & Cons

✅ Pros

  • Community-approved with 414 endorsements and over 12k downloads.
  • Adds a fresh twist to a classic spell, making magic feel more dynamic.
  • Regularly updated, so it's likely compatible with current Morrowind setups.

⚠️ Cons

  • Only affects telekinesis, so if you're looking for broader magic changes, this is niche.
  • Requires the base game and possibly other Magic Mechanics mods for full effect, but dependencies aren't listed.
🎯 Is This For You?
For Morrowind players who want to spice up their mage gameplay with a more physical telekinesis effect. If you're a fan of Fliggerty's Better Telekinesis or enjoy immersive magic overhauls, this is a must-try. Skip if you prefer vanilla magic or want changes to multiple spells.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Since it's a Morrowind mod, make sure you have the Tribunal and Bloodmoon expansions installed for best compatibility.
  • Use a mod manager like Wrye Mash or OpenMW's built-in manager to keep track of your mods and avoid conflicts.
  • Check the mod's comments section on Nexus for any user-reported issues or load order advice.

📊 Mod Details

Game
Morrowind Mods
Author
OperatorJack and Kurpulio
Version
1.1
Downloads
12,834
Endorsements
414
Category
Magic
Created
1/25/2020
Updated
6/23/2024

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

Keep browsing — more Morrowind mods await

📋 All Morrowind Mods 🏆 Top 25 📂 More Magic 👤 More by OperatorJack and Kurpulio 🔎 Similar Mods 🌐 Best Magic (All Games) ⚠️ Fix Crashes & Errors 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods