Main Quest Revised

⭐ — (96 endorsements) 📥 3,257 downloads 📌 v1.03 📅 4/22/2025
🟡 Updated this year

By Caeris · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/11/2026 📅 Created: 4/22/2025
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #25 of 170 Quests and Adventures mods in this game by downloads

📋 About This Mod

Introduction

The Elder Scrolls III: Morrowind has a truly amazing storyline that immerses you in an alien world, rich with lore, captivating intrigue, and an ever-present desire to learn more. It maintains a steady pace throughout its main questline. To put it bluntly, Morrowind may very well have the best story of all The Elder Scrolls games. However, like much of Morrowind, the questline is akin to a diamond that needs just a bit of polish. This project aims to provide exactly that.

This mod introduces new roleplay options, improved follower scripts, Khajiit Speak, and several other minor adjustments. While these changes are straightforward, they make a significant impact.

Roleplay Options

If you've played some of my other mods, you'll know what to expect. These are skill checks that allow progression in dialogue without relying solely on the basic persuasion options to increase disposition. The screenshots illustrate this feature.

Fun fact: If you check the last screenshot, you'll notice it's actually from the vanilla game. All I did was add parentheses and modify the perspective to make it read from your viewpoint (i.e., "Let us fight a duel to the death" instead of "Offer to fight a duel to the death"). This aligns better with other dialogue options, integrates seamlessly with my other mods, and clearly displays the skills being checked.

One important note: I have not altered the Hortator quests—they would be far too messy to handle. I expect Tamriel Rebuilt will be addressing them. However, all other quests involving persuasion options now include roleplay alternatives where it feels appropriate.

Additionally, you'll level up your Speechcraft and Mercantile skills where applicable if you're using MWSE. If you're using OpenMW, the mod will function, though I believe the script for leveling skills doesn't work with it.

Better Follower Scripts

Followers will now warp to ensure they can't be outrun. They will also water walk if you activate water walking and levitate if you begin levitating. These simple changes make quests like the Ald Daedroth quest significantly less frustrating.

It’s worth noting that followers will not accompany you through teleportation magic. Special mods for OpenMW and MWSE are available to enable that functionality.

Khajiit Speak

In line with my mods that feature roleplay options, I've added unique dialogue for Khajiits. For example, rather than "I accept," you, as a Khajiit, will say "Khajiit accepts."

Minor Changes

Here are three examples of minor adjustments:

[]In the Vivec Informants quest, the thugs bullying the "filthy lizard" will also target you if you're an Argonian, calling you a filthy lizard.[/]

[*]In the first Urshilaku quest, there's an

🤖 AI-enhanced — based on mod data

Main Quest Revised by Caeris enhances the main questline with quality-of-life improvements, adding new roleplay options, improved follower scripts, and Khajiit Speak dialogue choices. With 96 endorsements and 3,257 downloads, this mod is for players seeking a more immersive and flexible main quest experience.

✨ Key Features

Adds new roleplay options to the Main Quest
Improves follower scripts for better companion behavior
Applies Khajiit Speak to various dialogue choices
Includes a few other minor changes for quality of life

📊 Pros & Cons

✅ Pros

  • Solid download-to-endorsement ratio (3,257 downloads, 96 endorsements) shows real community interest
  • Follower script improvements are a practical upgrade for anyone tired of clunky companion AI
  • Khajiit Speak integration adds a fun, immersive twist for roleplayers

⚠️ Cons

  • Last updated July 2026 — could be outdated if the game has had patches since then
  • No mention of compatibility with other quest mods — potential conflicts if you run a heavily modded setup
🎯 Is This For You?
For Skyrim players who want a smoother, more immersive main quest without overhauling the whole game. If you're a roleplayer who enjoys Khajiit dialogue or just want better follower behavior, this is a light touch. Skip if you're looking for major content additions — this is about polish, not expansion.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's a quest mod, place it early in your load order to avoid conflicts with other quest overhauls.
  • If you use a mod manager, let it handle the file placement — manual install is fine but riskier.
  • Check the mod page for any patches if you use popular quest mods like The Paarthurnax Dilemma.

📊 Mod Details

Game
Morrowind Mods
Author
Caeris
Version
1.03
Downloads
3,257
Endorsements
96
Category
Quests and Adventures
Created
4/22/2025
Updated
7/11/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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