Magical Missions
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #78 of 162 Quests and Adventures mods in this game by downloads
📋 About This Mod
Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni and retrieve a tome of dark power for the Master Wizard of Caldera! This mod adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera. The level range starts at 1 for the first quest, moving up to about 12 for the last. Combat can usually be avoided if it is present. The first three duties can be taken by players of any rank. The last two require the player to be Magician rank or above. If the player becomes Archmage, or is already Archmage, Folms Mirel will not offer any duties. History 1. 1 - added new hints to help catch the culprit in the third quest added extra directions to fourth and fifth quest journal entries fixed a rare first quest bug that meant you could recieve the coded message more than once fixed \'missing\' seaghost sounds 1. 0 - initial release Credits Archmaestro Antares - sweeping and slave sitting animations Fallen-one - Ebony Greatsword assets Cleaned with tesame.
Magical Missions adds five new quests for Mages Guild members in Morrowind, including delivering a coded message, solving a murder, investigating a heist, bartering with the Telvanni, and retrieving a dark tome. With 726 endorsements and 14,767 downloads, it's a well-received quest mod from 2011.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 726 endorsements and nearly 15k downloads.
- Adds meaningful content for Mages Guild players who've run out of vanilla quests.
- Variety of quest types—murder mystery, heist, negotiation—keeps things fresh.
⚠️ Cons
- Last updated in 2011—may have compatibility issues with modern Morrowind setups or mods.
- Only five quests—might be a short playthrough for veteran players.
For Morrowind players who love the Mages Guild and want more quests beyond the vanilla game. If you're a completionist or roleplayer looking to expand your guild experience, this is a solid pick. Skip if you're not a Mages Guild member or prefer gameplay overhauls.
💡 Beginner Tips
- Make sure you're a member of the Mages Guild before starting—quests are guild-specific.
- Since the mod is from 2011, consider using a mod manager like Wrye Mash to handle load order and avoid conflicts.
- Check the mod's readme or forum comments for any known issues with Tribunal or Bloodmoon expansions.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Von Djangos
- Version
- 1.1
- Downloads
- 14,767
- Endorsements
- 726
- Category
- Quests and Adventures
- Created
- 6/5/2011
- Updated
- 6/29/2011
🔧 How to Install Morrowind Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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