Mages Guild Ald'ruhnScaped
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #41 of 96 Buildings mods in this game by downloads
📋 About This Mod
An expansion of the Ald'ruhn Mages Guild. New characters, dialogue, some small quests. More to come.
The Ald'ruhn mages guild was always interesting to me; I loved travelling through it, running around the mezzanine and looking down into the main hall. But it disheartened me to realize that what I loved about this particular interior was the potential rather than the finished product. To my further disappointment was the fact that no modder has seemed to focus on this place (at least not in a modular play; I personally do not use the admirable BCOM), as it truly could be a wonder in the right hands. So I held my nose and gave it a spin. To a large extent, I am practicing my writing and character design with hopes of making a contribution to the Tamriel Rebuilt Project at some point soon. I hope the community agrees I have the writing part down, but would prefer the experience.
In my expansion, you will find that dorm rooms now seem a little more personal to their owners, with locked doors protecting some valuable possessions, even secrets; this as opposed to the unfortunate vanilla version, where there were two unowned bedrooms to accommodate the whole guild. The steward, Edwina, now has her own spacious office, the Imperial Cult shrine has become a library, complete with a librarian and office. A few more amenities serve a helping of new students and staff.
Quests
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[]A Khajiit who might be willing to refine your moon sugar into skooma... as long as you keep his secret.[/]
[]A student with a skooma "habit," who will give you powerful magicka potions in exchange for skooma.[/]
[]A talented alchemist who will give you potions in exchange for comberry.[/]
[]A budding enchanter who seeks the rarer empty soul gems in exchange for filled cheaper soul gems.[/]
[]A librarian who will give you a little something in exchange for all those Dwemer coins you've collected.[/]
The goal was to make the Ald'ruhn Mages Guild feel more alive, a place to which the player will enjoy returning and hanging out in. I plan on putting plenty of more work into the mod, including new quests, scripts, and dialogue (and fixes, of course - I'm still learning!)
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[]The priority is adjusting for the "Loot the Mages Guild" Thieves Guild quest. The quest should be theoretically doable, but the guild will not be as "empty" as it is supposed to be. Even then, I will still be keeping some npcs around. [/]
[]More unique dialogue.[/]
[]More things to steal and secrets to uncover.[/]
[]More Quests.[/]
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[]The priority is adjusting for the "Loot the Mages Guild" Thieves Guild quest. The quest should be theoretically doable, but the guild will not be as "empty" as it is supposed to be. Even then, I will still be keeping some npcs around. [/]
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Folcro
- Version
- 1.0
- Downloads
- 94
- Endorsements
- 4
- Category
- Buildings
- Created
- 12/24/2025
- Updated
- 6/15/2026
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