Lucky Tokens (Anti-Min-Maxing)
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #20 of 22 Skills and Attributes mods in this game by downloads
📋 About This Mod
Made to be a complete replacement for the min-max system. Works best in OpenMW. Supports a unique type of legendary skill system. Luck is regulated by how many of the 540 lucky tokens you have found, transitioning from 40 to 100. Debugged.
Want an anti-min-max mod without the lucky tokens? Try my other mod, Static Attribute Gain.
This "Lucky Tokens" mod is made to be a complete replacement for the min-max system. The anti-man-max features can be disabled. When installed, this mod will manage the player's attributes, health, magicka, and stamina. This mod was made for OpenMW, but it works better in the vanilla engine. This mod supports a unique type of legendary skill system. Luck is regulated by how many of the 540 lucky tokens you have found, transitioning from 40 to 100. All of the lucky tokens are in areas without quests. Most areas have three lucky tokens to find, but a few areas don't. This mod does not support custom races, or custom birthsigns. This mod will work for preexisting gamesaves. Preexisting attributes will be safe. (Attributes are not directly overwritten. Instead, default character level up contributions become modified.) See the Lucky Token location checklist in the files. (To see what the third screenshot is showing, you may need to zoom in and look at the bottom of the image.)
This is how the legendary system works:
1. You will automatically get a spell called "Zzz Go Legendary". (If character generation is finished.)
2. Cast the spell and select a skill that is at 100.
3. Your skill is set to 5.
4. next time your skill is up to 100, it will get extra levels added to it, making it more than 100.
5. repeat this process to increase your skill 's legendary bonus.
(Each skill has it's own legendary bonus.)
The following is the formula for health regulation:
( Strength + Endurance / 2 ) + ( ( Endurance / 10 ) ( Level - 1 ) )
The following is the formula for magicka regulation:
Intelligence MagickaModifier
The following is the formula for stamina regulation:
Strength + Willpower + Agility + Endurance
It was a journey trying to make Static Attribute Gain. I learned a lot. The numerous bugs have been fixed now, and I cleaned up the code. (It turns out that float numbers cannot be subtracted. Instead: set float1 to ( float1+-1. 5 ); )
📊 Mod Details
- Game
- Morrowind Mods
- Author
- lostdarkwolf
- Version
- 1.1
- Downloads
- 38
- Endorsements
- 0
- Category
- Skills and Attributes
- Created
- 7/16/2023
- Updated
- 7/23/2023
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