Lost Tomb - Modders Resource for Scripted Battles (MWScript)
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #80 of 110 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
A modders resource that includes 4 scripted battles ranging from simple to complex.
One of my favorite things about modding Morrowind is designing engaging scripted battles for big moments. I find that it can do a lot to make the player feel like a quest has a satisfying culmination, so I put together a few example battles ranging from very simple to more complex. You can steal and tweak these fights for your own mods, use them as inspiration, or just tinker with them to learn some MWScript.
If you want to get to the interior cell from in-game, click on the key on Arrille's desk (close to the wall). After you get to the central room, you can tcl through the wall to find a cheaty sword to help with testing (though it will do too much damage if your character is low level, since the boss stats increase with player level).
Here's the MMC tutorial with Danae, with the written summary below!
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Summary
FYI: The first three fights are against single NPCs, and each uses a separate global leveling script to increase their stats according to player level when the cell is first loaded. The fourth fight is against a creature, so I instead used a leveled list with three different versions, then increased health, magicka, and fatigue in addition to that.
The Barbarian
This fight is the simplest: a Nord warrior that uses an axe. The weapon is picked using a leveled list. I just added weapon enchantments for higher level versions of the axe, but you could add a stronger base weapon, more/better armor, potions, etc. using the same method.
Upon dropping below a certain health threshold, the barbarian enters a "rage". She says a scripted voice line, regains some of her health and gains a passive bonus that increases her Strength, makes her immune to paralysis, and gives her health regeneration. Additionally, a large frost spell will explode out from her, and at a certain player level, that spell will also paralyze for a few seconds (the main reason for the paralysis immunity). This is done by placing an unseen activator at the barbarian's feet, then using ExplodeSpell from that activator.
The Rogue
This one features a Dunmer rogue that flits around the battlefield and switches between melee and marksman modes. His melee weapon is a shortsword that drains Agility, which causes the player to stagger more often.
The rogue switches to marksman if the player is far away, and to melee if the player closes in. I did this by adding and removing weapons from the rogue's inventory depending on player distance because it seemed to be the most reliable method in testing.
The most involved part of this fight is the "teleportation". If the player stays close to the rogue for too long, the rogue will throw down a flashbang and reappear at a location farther from the player. If the player stay
📊 Mod Details
- Game
- Morrowind Mods
- Author
- superduple
- Version
- 1.0
- Downloads
- 52
- Endorsements
- 7
- Category
- Modders Resources and Tutorials
- Created
- 3/22/2024
- Updated
- 3/22/2024
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