Lightweight Lua Scheduling

⭐ — (61 endorsements) 📥 1,109 downloads 📌 v2.0.5 📅 7/16/2020
⚪ Last updated 2021

By OEA · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/28/2021 📅 Created: 7/16/2020
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #313 of 402 Gameplay mods in this game by downloads

📋 About This Mod

Please note that this mod is, for the time being, ABANDONED. Lemmingbas aka Celediel is working on a wonderful new "Forked" version with all sorts of improvements, which you can find here: https://github.com/celediel/Morrowind-NPCs-Go-Home

Using the power of Lua, this mod combines the functionality of disparate NPC scheduling mods in one mod-friendly, conflict-free package. For one, outside NPCs are disabled at night (because they're at home). The exception to this is vampires, werewolves, and guards.

Secondly, doors inside cities (demarcated by whether the inside and outside cell share beginning letters) are locked. The exception to this is Inns, so you can sleep there (this is done by looking at places with Publicans in them, so this mod works with The Publicans etc.). THIS INCLUDES GUILDS (by default) BECAUSE THEY AREN'T GOING TO RISK GETTING ROBBED ALL NIGHT, EVERY NIGHT FOR SOME NOBODY WHO JUST SIGNED UP! /endrant

Thirdly, if you get inside at night, you cannot talk to/activate living NPCs, because they're "sleeping." This is so you cannot trade with people whose house you broke into, but also cannot just take their stuff. This, too, does not apply to vampires (or werewolves, if that somehow comes up).

Also, none of the above apply to NPCs which are currently hostile or friendly to you, for obvious reasons.

Finally, in addition to the above, an MCM Blacklist lets you keep anyone and anything from being affected by this mod.

-Only transformed werewolves are excluded automatically

-As you might expect, this is weird in (vanilla) Vivec: only doors from the outside to the inside are locked, so you can wander around the Cantons etc. at night, but not talk to anyone

-The three features can be toggled in the MCM, in addition to a "cell-changing" button, a Blacklist, and other stuff

-Disabling/enabling NPCs and doors locking/unlocking triggers when you change a cell. Most cities span a few, so move around, or use the MCM button. NEW 1. 2 has a timer to do this for you every 5 seconds. NEW 2. 0. 2 makes this timer optional.

-In Illuminated Order, the Demnevanni Manor cell is named only that, without "Balmora" at the beginning. That cell and others like it are incapable of locking at night, due to my method of detecting whether a cell is in a city.

Version 2. 0 does quite a few "under the hood" things to make this mod actually, y'know, work. Ergo, if updating to this version specifically, keep the following in mind:

-The mod now only enables people it disabled. Ergo, please start using the new version in the DAYTIME, since it cannot recognize those that prior versions disabled (and thus will not enable them).

-Prior versions accidentally enabled people who should be disabled (e.g. Siege at Firemoth people during Chargen). Unfortunately, if you choose to continue a savegame, these peop

🤖 AI-enhanced — based on mod data

Lightweight Lua Scheduling adds a dynamic NPC schedule to the game, making NPCs disappear, lock doors, and become non-interactive between 8 PM and 8 AM. Features are toggleable via an MCM. A compact gameplay mod with 61 endorsements, last updated in 2021.

✨ Key Features

NPCs disappear between 8 PM and 8 AM
Doors lock during nighttime hours
NPCs cannot be talked to inside during nighttime
All three features can be toggled via an MCM

📊 Pros & Cons

✅ Pros

  • Adds a simple but effective day/night cycle to NPC behavior
  • MCM toggles give you control over each feature
  • Lightweight and focused—doesn't bloat your load order

⚠️ Cons

  • Last updated in 2021—may be incompatible with current game versions
  • Only affects NPCs inside buildings; outdoor NPCs are untouched
🎯 Is This For You?
For players who want more immersive nighttime routines without overhauling the whole game. If you're tired of NPCs being available 24/7, this adds a simple schedule. Skip if you want complex AI changes or if you play with mods that already alter NPC schedules.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if your game version is compatible—this mod hasn't been updated since 2021, so test it on a save you don't mind losing.
  • Use the MCM to disable features you don't want, like door locking, if it interferes with quests.
  • If you use other NPC behavior mods, load this one after them to avoid conflicts.

📊 Mod Details

Game
Morrowind Mods
Author
OEA
Version
2.0.5
Downloads
1,109
Endorsements
61
Category
Gameplay
Created
7/16/2020
Updated
2/28/2021

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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