Kwerner Complex
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #52 of 111 Dungeons and Locations mods in this game by downloads
📋 About This Mod
1. Installation
2. Playing the Plugin
3. Save Games
4. Credits and Usage
5. Known Issues
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1. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind/Data Files
The following files (if they are not there already) go into the
Data Files/Meshes/c directory:
C_art_Ring_destagmer.nif
The following files (if they are not there already) go into the
Data Files/Meshes/d directory:
door_dwrv_double00.nif
door_dwrv_double01.nif
door_dwrv_inner00.nif
door_dwrv_load00.nif
in_dwrv_wall00.nif
in_dwrv_wall01.nif
These are the standard files that came on the construction set CD.
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2. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the KwernerComplex.esp file.
A level 7+ character (well equipped with supplies) is the minimum recommended
character to play the level with.
Go to Moonmoth Legion Fort, where there is an NPC on the road who will give
you further directions. If you want to skip all the long, tedious, crash-prone walking,
feel free to open the console and type "coe 6,1" then simply follow the foyeda
VERSION HISTORY
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- Fixed a boulder that had no bottom.
- Fixed a bug where the player could get a reward from Percius Lavaeolus if they either
refused the quest or found a quest item before talking to him.
- Added a journal entry near the start of Jahr-Ne-Tahr Mine
- Added new dialogue for Percius Lavaeolus based on the new journal entry.
- Added a key for the Senior Clerk's Office.
- Added a Scroll of Unhinging in the mine.
- Added additional decoration in the mine.
- Added a additional piece of gear to make "Blackout" easier to navigate.
- Changed the words on a special note to make it more realistic.
- Shifted around the enchantments on the Powered Armor so they stack neater.
- Lowered the sound levels on the Dwemer ruin sounds (moved the sound objects)
- Removed the Fortify Strength ability from Kwerner's Ring.
- Increased the maximum Light level of the Glowing Crystal Shard from 5 to 10
- Decreased the Absorb Agility on the Crushing Blow Warhammer from 5-25 to 5-15
- Decreased the Fortify Marksman on Kwerner's Deadly Aim from 15 to 10
1. 00 - Initial Release
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3. Save Games
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📊 Mod Details
- Game
- Morrowind Mods
- Author
- Stabbey_the_Clown
- Version
- 1.01
- Downloads
- 77
- Endorsements
- 5
- Category
- Dungeons and Locations
- Created
- 10/1/2023
- Updated
- 10/25/2023
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