Just Another Character Customization Overhaul
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #20 of 51 Overhauls mods in this game by downloads
📋 About This Mod
OPENMW Mod. A complete Overhaul of the Character Generation Process, adding a ton of new ways to experience the game. Including challenge runs or just having fun making an overpowered build.
Mod Announcement: Semi-Release
After several months of dedicated work, I’m excited to announce that this massive mod has reached the Semi-Release stage. While there are still a few outstanding issues and potential bugs that may require fixing, the core systems are fully functional. Please feel free to report any bugs or issues you encounter—your feedback will help shape the final version.
OverviewThis mod begins by asking you a series of questions to tailor the experience to your preferred playstyle. It introduces major overhauls to Health, Magicka, and Fatigue with intricate formulas designed to make character progression feel more like a true RPG.
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[]Health Overhaul: Designed to feel more organic, eliminating the need to min-max Endurance early on for health gains.
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]Stat Boost Options: You can choose whether to receive increased Health or Fatigue at character creation.[]Stat Cap System: Introduced to prevent excessive power scaling through Enchanting and Alchemy. Caps increase based on your level and status (e.g., Vampire or Werewolf).
Class and Playstyle CustomizationClasses are now more meaningful and build-defining. Each class is associated with 1–2 types of armor, weapon or damage skills, utility skills (such as Open Lock), and economic skills.
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[]Rebalanced Skill Associations: Attributes like Endurance and Luck now have more linked skills, making attribute progression more accessible and balanced.
[]Expanded Class Selection: All NPC-exclusive classes have been unlocked for the player, and many have been reworked to offer viable builds not possible in vanilla.
[]Class Descriptions: Every class now includes a detailed description, just like the base game.
[]New Classes Reintroduced: The Burglar and Ranger classes from Daggerfall have been brought back and fully integrated.
Leveling System OverhaulLeveling has been refined with a more in-depth and rewarding system:
[]Progression Requirement: You now need 20 points across your Major and Minor skills to level up.
[]Balanced Progression Pace: You’ll reach similar overall levels compared to vanilla, but with more structure.
[]Misc Skill Slowness: Miscellaneous skills now level very slowly, encouraging training if you want a "Jack of All Trades" build.
[]Major vs. Minor Skills: Major skills contribute more to leveling and attribute gains than Minor skills, rewarding focused character development.
[]No More Min-Maxing: With the optional Derived Attribute Script, there’s no need to deliberately avoid leveling certain skills f
📊 Mod Details
- Game
- Morrowind Mods
- Author
- EndinessDragoon
- Version
- 1.1
- Downloads
- 234
- Endorsements
- 2
- Category
- Overhauls
- Created
- 6/9/2024
- Updated
- 6/20/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
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