HardTrade
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #346 of 402 Gameplay mods in this game by downloads
📋 About This Mod
Barter overhaul. Allows you to invest in stores.
This mod is part of 4NM - Total Gameplay Overhaul
You can no longer sell 1000 of your gold to a dumb merchant for 2000 of his gold. Now all the traders are insolent and will always offer a disadvantageous price. And you will have to literally knock it out to acceptable values, bargaining furiously.
First offer price
First offer price = base quantity of goods
Selling base = item price / odds → rounding down
Purchase base = product price odds → round up
The base cannot be lower than 1 gold.
Coefficient = k0 – k1/200 + k2/200. The coefficient cannotbe less than 1. 25.
k0= 1 + (1 or 0. 8 if the trade perk is taken for sale) or + (0. 7 or 0. 5 ifthe trade perk is taken for purchase)
k1(for player) =Trade Skill
+ Eloquence / (10 or 5 with the Eloquence perk)
+ Attractiveness / (10 or 5 with the Attractiveness perk)
+ Luck / 10 if Luck perk is taken
+ Rank (5 or 10 if the Speech perk is taken)
+ Reputation / 2 if Attractiveness perk is taken
Rank is the player's position in the merchant's guild (from0 to 10, and if there is no guild, then 0). For their big discounts.
k2(for a merchant)= Trade + Eloquence / 5 + Attractiveness / 5 + Luck / 10 + 150 - attitude towards the player (no higher than 100 or 150 if the Attractiveness perk is taken, creatures always have 50)
If the product has durability, then its price = Base price
50% + % durability / 2 / maximum price
That is, a completely broken item costs 50% of its base value.
Also fixed the cheat for getting infinite money from nothing, which was achieved using the price rounding error exploit.
Active barter
You can get a better price through active bidding. Maximumpossible profit = 10%
+10% if special trade perks are taken separately for sellingand buying
+ Attractiveness/20 but not more than 5 if Attractiveness perk is taken
In total, the maximum profit is 125% of the price of thefirst offer. Given that the most profitable first offer will be with a coefficient of 1. 25, ideally, with active trading, you will be able to sell and buy things at their cost. Thus, the exploit of getting infinite money from buying goods below their cost price and instantly selling them above their cost price has been fixed.
Success rate = 50%
1 (or 1. 1 with Trade perk) - Desired profit / Maximumpossible profit
Trader's attitude towards you / 100 (Attitude cannot behigher than 100 or 150 if the Attractiveness perk is taken, creatures always have 50)
* Player Skill Coefficient / (Trader Skill + 50)
Skill Coefficient = 20 + Trading Skill
+ Speech Skill / (5 or 2. 5 with Speech perk
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Axemagister
- Version
- 3
- Downloads
- 1,000
- Endorsements
- 60
- Category
- Gameplay
- Created
- 12/9/2019
- Updated
- 5/19/2022
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