Guards' Hounds
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #12 of 29 Companions mods in this game by downloads
📋 About This Mod
Guards Hounds
OpenMW Exclusive, requires OpenMW 0. 49
This is a small mod that gives to some guards the ability to summon a dog (actually a Wolf Creature), something larger (a Bear), or more rarely a Dwemer Animunculi to help them to keep the peace.
Bloodmoon Bear and Wolf creatures have a content bug (their Fight value is 90 instead of 50 as all other summons), to make this mod to work properly I had to fix that. So the Bear and Wolves are in the esp files.
The two esp files, guard_hounds.esp and guard_hounds_reb.esp, use the creatures from the base game or from the Mort Bloodmoon rebalance respectively . Mort and AutumnBramble rebalances are strongly suggested. But use only one esp at time.
To install
Unpack the archive, add to the openmw.cfg configuration file the full path as data="/full/path/to/unpacked/archive" and the two content rows, one for lua scripts: guard_hounds.omwscripts. And one for esp file: guard_hounds.esp or guard_hounds_reb.esp.
Mort and AutumnBramble's Rebalances
Beware the Sixth House (Morrowind Creatures Rebalance)
MDMD - More Deadly Morrowind Denizens (Morrowind NPCs Rebalance)
Tribunal Rebalance
Bloodmoon Rebalance
History
1. Add an alternate esp file with Wolf and Bear creatures from Mort Bloodmoon rebalance
0. Initial release
LEGAL
The author disclaims copyright to his work. In place of a legal notice, here is a blessing:
May you do good and not evil.
May you find forgiveness for yourself and forgive others.
May you share freely, never taking more than you give.
Guards' Hounds is a small companion mod that gives some guards in Skyrim a pet dog. With 48 endorsements and 14,010 downloads, it's a niche addition for players who want more life in guard patrols. Last updated in August 2023, it remains a simple, lightweight option for those seeking a touch of companionship.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny mod with a dedicated following (48 endorsements, 14k downloads).
- Adds flavor to guard patrols without overhauling gameplay.
- Easy to install and forget—just a subtle world enhancement.
⚠️ Cons
- Very limited scope—only affects some guards, not all.
- No custom models or behaviors; just vanilla dogs attached to guards.
- May conflict with mods that alter guard AI or spawns.
This is for players who want a bit more life in Skyrim's cities and roads without a big overhaul. If you're a roleplayer who enjoys small details, or a modder looking for a base to expand, this fits. Not for those seeking complex companion systems.
💡 Beginner Tips
- Place this mod low in your load order to avoid conflicts with guard overhaul mods.
- If you use a mod that changes guard patrols, test in a city like Whiterun to see if dogs appear.
- Since it's a simple mod, you can safely remove it mid-playthrough if you don't like it.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- ezze
- Version
- 0
- Downloads
- 14,010
- Endorsements
- 48
- Category
- Companions
- Created
- 8/6/2023
- Updated
- 8/9/2023
🔧 How to Install Morrowind Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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