Graphic Herbalism Lighting
⚪ Last updated 2020⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #63 of 213 Immersion mods in this game by downloads
📋 About This Mod
When a glowing plant is harvested the associated glow-light will be removed. Kwama eggsacs as well as ebony, glass, and adamantium ore are also implemented with associated glow-lights.
The software adds glow lights for plants and eggsacs, as required. The position and intensity of the glow lights are optimised for each scene depending on the number and position of plants that are still glowing (i.e. not yet harvested). The lights for glowing ore in Vanilla Morrowind have been optimised by hand with additional lights added where necessary. The software optimisation and hand placement of lights is used to illuminate multiple objects with a single light, and so avoid the 8 light limitation in MGE.
Work has begun on implementing bloat spores and Tamriel Data assets. Minor improvements for Graphic Herbalism not associated with glow-lights may be included in future versions.
This mod will work without Graphic Herbalism though it is not 100% reliable and the occasional glow will be left behind after a plant has been harvested. This mod requires lua and is not compatible with OpenMW at the current time (April 2020).
This small Morrowind mod removes the glow-light from plants when you pick them using Graphic Herbalism, making the world feel more immersive. It's a simple quality-of-life tweak for players who use the MWSE version of Graphic Herbalism and want a more consistent visual experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 524 endorsements
- Tiny mod that does exactly one thing well
- Enhances immersion for herbalism-focused playthroughs
⚠️ Cons
- Requires Graphic Herbalism MWSE version as a dependency
- Last updated in 2020, so may be outdated for current Morrowind setups
- Only affects glowing plants, so limited scope
For Morrowind players who use Graphic Herbalism and want a more immersive experience without the glow sticking around after picking. If you're a completionist who notices small details, this is a nice touch. Skip if you don't use Graphic Herbalism or prefer the glow effect.
💡 Beginner Tips
- Make sure you have the MWSE version of Graphic Herbalism installed, not the original, or this mod won't work.
- Install this mod after Graphic Herbalism so it overwrites the relevant scripts.
- If you use a mod manager like MO2, just activate the mod and let it handle file conflicts.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- GrunTella
- Version
- 1.01
- Downloads
- 29,283
- Endorsements
- 524
- Category
- Immersion
- Created
- 4/23/2020
- Updated
- 5/1/2020
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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