Frozen in Time
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #11 of 162 Quests and Adventures mods in this game by downloads
📋 About This Mod
Frozen in Time
by Billyfighter
Newly updated version includes voice acting by Micky D!
This quest begins by finding a hilt of a sword on Azura's Coast. If you are level 15, a ghost will appear where the hilt is (not required), otherwise just head south of Azura's Shrine, and look at the edge of the water. It's on the same island the shrine is on.
In this quest you'll face off against powerful daedra from Sheogorath's realm. Level 15-20 characters are recommended. Though you can grab the hilt at any level, there is a "way out" for the player to take to avoid being stuck in a challenging position. If you can't defeat Sheogorath's minions, you can just kill the spirit to end the curse and you'll be back where you found the hilt. Though after doing this you will no longer have access back into the realm nor the sword as a prize, essentially failing the quest.
After finishing the quest and restoring a lost timeline, a new ancestral tomb will appear. You'll be rewarded with a Velothi ghost sword among other small finds throughout the quest. The new Ancestral Tomb entrance only appears after finishing the quest to completion.
You can use the console command "coe 19, -9" to get near the hilt's location. This quest mod will work for vampire characters. Tested to work for both vanilla and OpenMW. No landscape changes were made to exteriors. (Hilt at 19, -9 and Ancestral Tomb at 17, -9)
Originally made within 48 hours for the Summer 2021 Modjam and has since been updated.
Frozen in Time is a quest mod that sends players back in time to solve a centuries-old mystery and battle Sheogorath's minions. Recommended for levels 15-20, it offers a self-contained adventure with 432 endorsements and 67,391 downloads, last updated in August 2021.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 432 endorsements and over 67k downloads—clearly a popular quest mod.
- Time-travel premise is a fresh twist on typical quest mods, and it's designed for mid-level characters.
- Vampire players can jump in too, which is a nice touch for those playing as the undead.
⚠️ Cons
- Last updated in August 2021—might have compatibility issues with newer game versions or DLCs.
- No detailed walkthrough or feature list provided, so you're going in blind on the quest's length and rewards.
- Only one quest, so if you're looking for a large quest expansion, this might feel short.
For Skyrim players who enjoy lore-rich quests with a time-travel twist and a bit of Daedric mischief. If you're level 15-20 and want a self-contained adventure that doesn't require a huge time investment, this is a solid pick. Skip if you're a high-level character or prefer quest mods with extensive new lands and multiple quests.
💡 Beginner Tips
- Make sure to start the quest at the recommended level (15-20) to avoid frustration—Sheogorath's minions can be tough.
- If you're a vampire, you can do this quest, but be aware of your vampire weaknesses (like fire) during fights.
- Since the mod hasn't been updated in a while, check for any patches or compatibility notes on the mod page before installing.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Billyfighter
- Version
- 1.3
- Downloads
- 67,391
- Endorsements
- 432
- Category
- Quests and Adventures
- Created
- 7/25/2021
- Updated
- 8/20/2021
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