Fortify Magicka Regeneration
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #173 of 362 Gameplay mods in this game by downloads
📋 About This Mod
adds a fortify magicka regeneration effect to the game. just like in skyrim. 1 pt of the effect = 1% faster magicka regeneration. requires a compatible magicka regeneration mod.also adds a drain magicka regeneration effect, if you're into
Requirements
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[]MWSE
[
]Magicka Expanded[]herbert lib
[]a compatible magicka regeneration mod (list of options below)
Description
adds a fortify magicka regeneration effect. 1 point = 1% faster magicka regeneration. also should have DRIP integration (if i did it properly).
if you want the spell to be added to your spellbook immediately, there's an MCM setting that gifts you a useless copy of the spell (500 magicka for an on touch spell that gives 1% faster regeneration for 1 second). there are also a few different customization options in the MCM.
Compatibility
here is a "list" of magicka regeneration mods that are currently compatible with this mod:
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[]Proportional Magicka Regeneration
[
]Magicka Regeneration SuiteMod developers: adding compatibility
if you're the proud owner of a mwse magicka regen mod, and you want to make your mod compatible with this one, here's how you can do that:
in
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[]if an actor is supposed to get a fortify magicka regeneration multiplier, it will be stored in the `reference.data.herbert_fmr`. the `herbert_fmr` field will either be `nil` (in which case there is no bonus), or it will be equal to the regeneration multiplier (i.e., 10 pts of fortify magicka regeneration will result in `herbert_fmr` == 1. 10).
[
]if an actor is supposed to get a drain magicka regeneration multiplier, it will be stored in the `reference.data.herbert_dmr`. the `herbert_dmr` field will either be `nil` (in which case there is no bonus), or it will be equal to the regeneration multiplier (i.e., 15 pts of drainmagicka regeneration will result in `herbert_fmr` == 1 / 1. 15).
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[]if an actor is supposed to get a fortify magicka regeneration multiplier, it will be stored in the `reference.data.herbert_fmr`. the `herbert_fmr` field will either be `nil` (in which case there is no bonus), or it will be equal to the regeneration multiplier (i.e., 10 pts of fortify magicka regeneration will result in `herbert_fmr` == 1. 10).
-
[]Proportional Magicka Regeneration
📊 Mod Details
- Game
- Morrowind Mods
- Author
- herbert
- Version
- 1.0.0
- Downloads
- 225
- Endorsements
- 13
- Category
- Gameplay
- Created
- 2/15/2024
- Updated
- 2/15/2024
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