Fortify Magicka Regeneration

⭐ — (13 endorsements) 📥 225 downloads 📌 v1.0.0 📅 2/15/2024
⚪ Last updated 2024

By herbert · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/15/2024 📅 Created: 2/15/2024
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #173 of 362 Gameplay mods in this game by downloads

📋 About This Mod

adds a fortify magicka regeneration effect to the game. just like in skyrim. 1 pt of the effect = 1% faster magicka regeneration. requires a compatible magicka regeneration mod.also adds a drain magicka regeneration effect, if you're into

Requirements

  • []MWSE

    []Magicka Expanded

    []herbert lib

    []a compatible magicka regeneration mod (list of options below)

    Description

    adds a fortify magicka regeneration effect. 1 point = 1% faster magicka regeneration. also should have DRIP integration (if i did it properly).

    if you want the spell to be added to your spellbook immediately, there's an MCM setting that gifts you a useless copy of the spell (500 magicka for an on touch spell that gives 1% faster regeneration for 1 second). there are also a few different customization options in the MCM.

    Compatibility

    here is a "list" of magicka regeneration mods that are currently compatible with this mod:

    • []Proportional Magicka Regeneration

      []Magicka Regeneration Suite

      Mod developers: adding compatibility

      if you're the proud owner of a mwse magicka regen mod, and you want to make your mod compatible with this one, here's how you can do that:

      in

      • []if an actor is supposed to get a fortify magicka regeneration multiplier, it will be stored in the `reference.data.herbert_fmr`. the `herbert_fmr` field will either be `nil` (in which case there is no bonus), or it will be equal to the regeneration multiplier (i.e., 10 pts of fortify magicka regeneration will result in `herbert_fmr` == 1. 10).

        []if an actor is supposed to get a drain magicka regeneration multiplier, it will be stored in the `reference.data.herbert_dmr`. the `herbert_dmr` field will either be `nil` (in which case there is no bonus), or it will be equal to the regeneration multiplier (i.e., 15 pts of drain

        magicka regeneration will result in `herbert_fmr` == 1 / 1. 15).

📊 Mod Details

Game
Morrowind Mods
Author
herbert
Version
1.0.0
Downloads
225
Endorsements
13
Category
Gameplay
Created
2/15/2024
Updated
2/15/2024

🔧 How to Install Morrowind Mods

Download from Nexus.

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