Forbidden Spells

⭐ ⭐ (263 endorsements) 📥 10,775 downloads 📌 v1.1 📅 7/16/2016
⚪ Last updated 2016

By Vinggroth · Magic

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2016 📅 Created: 7/16/2016
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 43 Magic mods in this game by downloads

📋 About This Mod

If you ever wanted additional freedom to enchant and make spells that are not normally available in Morrowind seek out Majiro the Shady. He is khajiit sorcerer, with a Dreugh helm and a dark common robe, located near Balmora's South Wall Cornerclub.

The spells available for purchase include: -Fortify Attack -Absorb Skill -Fortify Skill (Part of the vanilla spells, but easier to get now) -Damage Skill -Restore Skill -Absorb Magicka -Restore Magicka -Stunted Magicka -Fortify Maximum Magicka -Resist Normal Weapons -Weakness to Normal Weapons -Sun Damage

Some of these spells do not calculate properly with spellmaking or enchanting because they are no supposed to be part of the game. So use your best judgement for staying balanced or become completely overpowered and go crazy.

Requirements: Morrowind

Installation: Put in Morrowind/Data Files and activate ESP from the Morrowind Launcher

🤖 AI-enhanced — based on mod data

Forbidden Spells adds a spell merchant near Balmora's South Wall Cornerclub, selling spells that are not normally available in the game. This is a small, niche mod for Morrowind players seeking unique magic options, with 263 endorsements and last updated in 2016.

✨ Key Features

Adds a spell merchant near Balmora's South Wall Cornerclub.
Sells spells that are not normally sold in the game.

📊 Pros & Cons

✅ Pros

  • Community-approved with 263 endorsements.
  • Adds unique spells that aren't available from standard merchants.
  • Simple concept—just a new merchant, no complex overhauls.

⚠️ Cons

  • Last updated in 2016—may have compatibility issues with current Morrowind setups.
  • Requires finding the merchant in Balmora, which might be easy to miss.
🎯 Is This For You?
For Morrowind players who want to discover new spells without scouring the world. If you're a completionist or a magic-focused character, this mod adds a convenient source for rare magic. Skip if you're looking for gameplay overhauls or new mechanics—this is purely an addition of a merchant.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to check the mod's compatibility with your Morrowind version, as it's from 2016.
  • Visit the merchant in Balmora to see what spells are available—some might be high-level or costly.
  • If you use a mod manager, install it through that to keep your load order clean.

📊 Mod Details

Game
Morrowind Mods
Author
Vinggroth
Version
1.1
Downloads
10,775
Endorsements
263
Category
Magic
Created
7/16/2016
Updated
8/1/2016

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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