Equipment and Items Requirements Overhaul - EIRO

⭐ — (10 endorsements) 📥 187 downloads 📌 v1.1.0 📅 5/10/2024
⚪ Last updated 2024

By Sirloff · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/1/2024 📅 Created: 5/10/2024
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #254 of 362 Gameplay mods in this game by downloads

📋 About This Mod

With EIRO the numbers in your character sheet really matter. Every item in the game now requires some amount of skill, attributes or both to use/consume/wield/wear.

Equipment and Item Requirements Overhaul (EIRO)

for MWSE:

Sorry, this mod is not compatible with OPEN-MW.

Changelog:

-Changed the formula to calculate apparatus' requirements (mortar and pestle, alembic, etc)

-Expanded MCM ranges from -100/100 to -500/500 for more customization/flexibility when dealing with corner cases.

-Changed mod folder structure to be MWSE/mods/thisModName

-Added achievements to the mod description

Immerse yourself in Morrowind like never before through dynamic and lore-grounded equipment and item usage requirements. EIRO introduces a realistic and balanced(IMO) system where your character's ability actually matter when it comes to wielding weapons, wearing armor, catching up on your reading with the 36 lessons of Vivec or sporting the latest fashion.

[]Attribute and Skill Checks: Every piece of equipment now comes with requirements that must be met before you can equip or use said item. "Broadsword", "saber", "longsword" and "katana" are subtypes of LongBladeOneHand. Each requires a different combination of Strength/Agility/LongBlade skill. The same level of detail applies to every other weapon and armor category in the game as well as consumables, wearables, tools, books, ammunitions and spells.

[]The requirements are lore-grounded, you can read about it in the design document. Here is an example: The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective

The dagger and short sword are Western Imperial weapons. The tanto and wakizashi are styled after Akaviri blades. These weapons are light and fast, most effective against lightly armored opponents, but a skilled user can outlast more heavily armed and armored opponents. The dagger, tanto, and short sword are thrusting weapons, the wakizashi a chopping and slashing weapon. Rank them by effectiveness as dagger, tanto, short sword, and wakizashi, with dagger least effective. - Garothmuk gro-Muzgub[]100% MCM-Dynamic: If you find my formulas don't work well with your current mod set up, or you just don't like'em, use the mod menu to adjust modifiers with the same level of granularity that I used to build the mod, you don't even have to reload your game!

[]Enhanced Role-Playing: Tell your character’s development story

📊 Mod Details

Game
Morrowind Mods
Author
Sirloff
Version
1.1.0
Downloads
187
Endorsements
10
Category
Gameplay
Created
5/10/2024
Updated
6/1/2024

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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