Defined Difficulty
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #88 of 362 Gameplay mods in this game by downloads
📋 About This Mod
Requires MWSE. Allows you to change how the vanilla difficulty slider works and define a difficulty curve. Functions include affecting physical damage, spell resistance, NPC stats, potion strength, repair effectiveness, chance to
Define your own difficulty.
All settings are optional and customizable.
Default settings assume a difficulty slider value of 0 or above.
General:
This mod's settings are applied before the vanilla difficulty slider is taken into account, and is based on its difficulty setting.
Slider Interaction Example:
Your mod setting applies a 1% increase to NPC physical damage per difficulty point, and your difficulty slider is set to 100. (100 x 1 = 100% additional damage from this mod.)
The initial damage you are hit for is 20. Because your difficulty slider is set to 100, and your settings increase NPC physical damage by 1% per difficulty point, the damage is increased by 100% to 40. Then, the vanilla difficulty slider increases physical damage even further. At 100 difficulty, physical damage is increased by about 5x so 40 becomes 200. Therefore, the damage is increased by 10x total with these settings. Keep in mind that the vanilla slider only affects melee/ranged physical damage so only physical damage will be affected this way. Other mod values will be less complicated.
The default values are applied as percentages, but can be changed to flat values in most cases. The game can be made easier as well as harder. Dynamic Difficulty by NullCascade is HIGHLY RECOMMENDED for use alongside this mod to affect the difficulty slider dynamically over time. Health/Attribute gains for NPCs can be dynamic (changes alongside your difficulty) or static (keeps the stats they were assigned when they were first met even when difficulty changes).
Combat Difficulty:
Affect player and NPC physical/H2H damage. By default, player physical/H2H damage is reduced by -0. 50% per difficulty point. NPC damage is unchanged from vanilla. (50% damage reduction at 100 difficulty) This mod's settings are applied after the vanilla difficulty slider is taken into account, and is based on its difficulty setting.
Affect player and NPC melee hit chance. By default, player hit chance is reduced by -0. 25% and NPC hit chance is increased by +0. 25% per difficulty point. (25% hit chance reduction/increase at 100 difficulty)
Affect player and NPC spell resistance. By default, player spell resistance is reduced by -0. 50% and NPC spell resistance is increased by +0. 50% per difficulty point. (50% resistance/weakness at 100 difficulty)
Affect NPC Health and Attributes. By default, NPC/Creatu
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Kleidium
- Version
- 1.2.0
- Downloads
- 273
- Endorsements
- 17
- Category
- Gameplay
- Created
- 2/14/2025
- Updated
- 9/29/2025
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
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