Daedric Ruins Reimagined
🟡 Updated this year⚠️ Install Order · 2 steps
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Preview

🔍 Analysis
- 🏆 #187 of 281 Models and Textures mods in this game by downloads
📋 About This Mod
My spin on the Daedric Ruins. A 2k pbr retexture.
Description
I never though i would finish this one so fast. Mainly because the meshes are a little bit of a mess, but also because i was waiting for the release of TR's Poison Song so i could get my hands on the beautiful middle eastern architecture and work on it (i already have half the retexture done on my unreleased Old Mournhold Ruins mod). But since the TR team is taking their sweet time... there you go.
This is a 2k retexture of the Daedric ruins, with normal and specular maps. The specular maps are for the vanilla OpenMW shader and will look bad on custom shaders. But feel free to either release a mod with appropriate spec maps for those or send me the files and i will include them as optional download here.
This mod covers all vanilla daedric textures, so it is a full retexture. I'm not sure if TR have some new textures of their own. If so, in the future i will also cover them.
I have a confession. Unfortunately i cheated a bit on some textures and extracted base texture details using Topaz Gigapixel and then manually worked on the result, adding details, decals, color tweaking, filters, shadows and so on. So it was used mainly as a support tool and not a "lets upscale this and call it a day". I am simply not talented enough that with the limited time i have i would be able to redo those daedric metal shapes by hand from scratch.
But again, that said, each and every texture was manually and carefully worked on and the upscaling was only on a few textures and only to get a base i could work on.
Installation instructions
Install as any other texture mod.
Inspirations
ESO Daedric Ruins for the stonework.
Notes
This mod just replaces the original game textures. No new meshes. This means it is compatible with everything (as opposed to some texture mods that include their own meshes and may produce incompatibilities/unseams/holes with other mods).
Specular maps are for the metal textures. I though it would be appropriate to add a slight metallic/reflective look on them.
For those that are thinking, "hey, the stone color should be red-ish, this looks nothing like a daedric ruin", i say it was design choice not to, so that you have some color variation other that various tones of red/purple. It also highlights that originally the stones may have
📊 Mod Details
- Game
- Morrowind Mods
- Author
- eledin
- Version
- 1.2
- Downloads
- 201
- Endorsements
- 9
- Category
- Models and Textures
- Created
- 8/6/2026
- Updated
- 8/7/2026
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