Class Starting Spells

⭐ ⭐ (226 endorsements) 📥 3,611 downloads 📌 v1.0 📅 11/4/2020
⚪ Last updated 2020

By VitruvianGuar · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/4/2020 📅 Created: 11/4/2020
⚠️ Install Order · 3 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗
3📦 Magicka Expanded Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 402 Gameplay mods in this game by downloads

📋 About This Mod

Introduction

In theory Morrowind Class System provides us with various roleplay possibilities, options and limitations. But in practice, your class choice doesn't even matter that much. Whether you've chosen a Battlemage or a Nightblade, your experience won't be much different as even from the beggining of the game you'll use mostly the same spells.

Description

This mod is one of my attempts to fix the issues with Morrowind Class System, specifically adressing the first part of the game and the starting spells. Every default class, for everty magic college in minor or major skills, gets up to three spells of this college. The spells are closely intertwined with class description and main vibe and represent relevant class abilities. The amount of spells player gets depends on the initial values of the skill with respect to race and can be tweaked in the MCM. Default settings allows to always get one spell for a minor magic skill with no extra proficiencies.

This makes the beginning of the game much more interesting. The chosen class feels like a coherent professions with its unique features, unlike vanilla game, where its more like a random set of poorly distinctible abilities.

Custom Classes

While this mod is mostly made with default classes in mind, it supports mod added and custom classes as well. When you pick or create a non-default class, you'll get the spell list of a default one with the same primary attributes. If you've taken Luck as your primary attribute, you'll get a spell list, based on your specialization.

The best way to play with a custom class, would be to base it on a default one and make minor changes to it. Change the specialization and/or replace some of the skills. As long as your changes are not too dramatic, your spells will feel personalized even for the custom class. For example you can make a variant Barbarian, that summons axe and fortifies strength, or a variant Monk, that can make special melee attacks to damage fatigue and disarm enemies.

Magicka Expanded Packages

This mod requires Magicka Expanded for the purposes of spell creation and utilities. For the minimum functionality you need to install only the Core Pack. However, Class Starting Spells also has integrated support for Lore Friedly Pack, Cortex Pack and Enhanced Detection and are highly recommended to be used together. If they are installed, some of the effects from these packs will be used for the starting spells of the appropriate classes.

Other Recommendations

Class Skill Limit - my another attempt to fix Morrowind Class System

Class-Conscious Character Progression - state of the art levelling mod with huge regard to character class

Personal Effects - another mod that makes the beginning of the g

🤖 AI-enhanced — based on mod data

Class Starting Spells is an MWSE Lua mod for Morrowind that overhauls starting spells for every class, assigning unique spell lists based on each class's central theme. It requires Magicka Expanded. With 226 endorsements and 3,611 downloads, it's a niche gameplay mod for players seeking class-based variety.

✨ Key Features

Changes the distribution of starting spells for all classes.
Provides a unique list of starting spells for each class based on its central theme.
Requires Magicka Expanded as a dependency.
Built with MWSE Lua for Morrowind.

📊 Pros & Cons

✅ Pros

  • Community-approved with 226 endorsements and over 3.6k downloads.
  • Adds meaningful class identity by tailoring starting spells to each class's theme.
  • Built on MWSE Lua, offering deep integration and modding potential.

⚠️ Cons

  • Requires Magicka Expanded, adding an extra dependency.
  • Last updated in November 2020, so may be outdated for current Morrowind setups.
  • No detailed documentation provided, so installation and compatibility may require trial and error.
🎯 Is This For You?
For Morrowind players who want more class-specific roleplay and variety in their starting loadout. If you're tired of every class getting the same generic spells, this mod gives each class a thematic spell list. Skip if you prefer vanilla balance or don't want to install extra dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure you have MWSE and Magicka Expanded installed before adding this mod.
  • Use a mod manager like Wrye Mash or Mod Organizer 2 to keep track of dependencies.
  • Check the mod's comments section on Nexus for user-reported compatibility notes.

📊 Mod Details

Game
Morrowind Mods
Author
VitruvianGuar
Version
1.0
Downloads
3,611
Endorsements
226
Category
Gameplay
Created
11/4/2020
Updated
11/4/2020

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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