Cantons on the Global Map
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #19 of 213 Immersion mods in this game by downloads
📋 About This Mod
This mod makes the cantons of Vivec and Molag Mar visible on the global map. It's compatible with other mods that edit those cells, as long as they don't change the landscape.
How it works: when TES Construction Set saves a cell's landscape data, it also precalculates some extra information which the game engine will need at runtime. One of those extra subrecords, called WNAM, stores the 9 by 9-pixel preview which represents the cell on the global map. Landscape records are separate from cell records (which contain all of the objects, NPCs, and things like the cell's name), and WNAMs normally don't show any of the objects in the cell. Not even gigantic, landscape-dominating megastructure objects like the cantons. This plugin adds modified WNAM data for the 15 cells which contain part of a canton, the high fane platform, or the palace of Vivec, causing the map to look as though there are canton-shaped hills in those places, without changing the actual landscape.
Compatibility: To my knowledge, there is no way to package just the WNAM subrecords, which means this mod must also reset the actual landscapes in Vivec and Molag Mar to their shapes in the base game. Installing this mod together with anything else that changes the landscapes in those cells, or a neighboring cell, might result in mismatched cell borders ("landscape tearing").
Is it compatible with my favorite landscape overhaul? I have no idea. I don't use any.
Will you make a patch for my favorite landscape overhaul? No. Not anytime soon. This was a huge pain the neck.
Does it work with OpenMW? I tested it in 0. 47 stable, and it worked fine.
Does it work with TES3MP? I haven't tested, but I would assume so.
Can I install it on an existing save? Probably. You might have to revisit Vivec and Molag Mar to force the global map to update, though.
What tools do I need if I want to do something like this myself? I designed the new WNAMs in a spreadsheet. Then I manually transcribed the new height values into the original WNAM records using Enchanted Editor. Note that the 81 bytes in a WNAM record, when read from start to finish, represent a 9x9 grid in left to right, bottom to top order (flipped from how the cell appears on the map). Additionally, Enchanted Editor shows the data in a table with 10 columns, not 9. This makes the transcription process really confusing and error-prone.
This small immersion mod updates the global map in Morrowind to show Vivec and Molag Mar as landmasses instead of empty water. It's for players who want a more accurate world map without overhauling the game. With 1,194 endorsements and 96,958 downloads, it's a popular fix for a common visual inconsistency.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes a glaring map issue that breaks immersion for many players.
- Lightweight and easy to install—just drop it in your Data Files.
- Community-approved with over 1,000 endorsements, so you know it works.
⚠️ Cons
- Last updated in 2021—might not be compatible with the latest Morrowind patch or mod setups.
- Only affects the global map; doesn't change anything else, so if you're looking for more map overhauls, this is limited.
For Morrowind players who hate seeing Vivec and Molag Mar as water on the map and want a quick fix. Also for immersion purists who want the map to match the world. Skip if you want a full map overhaul or gameplay changes—this is purely cosmetic.
💡 Beginner Tips
- Place the mod in your Morrowind Data Files folder and enable it in the launcher or mod manager.
- If you use a mod manager like Wrye Mash, make sure to rebuild your mod list after installing.
- Check for conflicts with other map mods—this one only touches Vivec and Molag Mar, so it should be compatible with most.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Hemaris
- Version
- 1.1
- Downloads
- 96,958
- Endorsements
- 1,194
- Category
- Immersion
- Created
- 12/17/2021
- Updated
- 12/17/2021
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Morrowind Mods
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