BeamFX

⭐ — (2 endorsements) 📥 46 downloads 📌 v0.1.0-alpha.7 📅 7/19/2026
🟡 Updated this year

By slowchu · Modders Resources and Tutorials

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/27/2026 📅 Created: 7/19/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #89 of 110 Modders Resources and Tutorials mods in this game by downloads

📋 About This Mod

Beam Shader Framework for OpenMW 0.51+

Description

BeamFX is a standalone beam-rendering framework for OpenMW Lua mods. It allows mod authors to create animated beams, energy effects, lightning arcs, thin filaments, connected paths, fishing lines, and similar visuals without building a separate renderer.

BeamFX draws visuals only. Collision, raycasts, damage, targeting, and other gameplay behavior remain under the control of the mod using BeamFX.

The package also includes an optional interactive visual gallery and a copyable consumer adapter for mod authors.

Installation instructions

  • []Install OpenMW 0. 51 or newer.[/]

    []Download and extract the archive.[/]

    []Add the extracted

    BeamFXfolder as an OpenMW data directory.[/]

    []Enable

    beamfx.omwscriptsin the OpenMW Launcher under Content Files.[/]

    []Make sure OpenMW post-processing is enabled.[/]

    []Restart OpenMW completely.[/]

    []Keep BeamFX enabled when playing a mod that lists it as a requirement.[/]

BeamFX should be loaded before mods that use it.

Do not manually add

beamfx_core_v3.omwfxto the F2 post-processing chain. BeamFX loads and controls its shader automatically.

BeamFX is made exclusively for OpenMW and does not support the original Morrowind engine.

Optional visual gallery for mod authors

Ordinary players do not need to install or enable the visual gallery.

  • []Install and enable BeamFX normally.[/]

    BeamFX/examples/visual_galleryas an additional OpenMW data directory after the main BeamFX directory.[/]

    []Enable

    beamfx_visual_gallery.omwscriptsunder Content Files.[/]

    []Restart OpenMW.[/]

The gallery opens automatically and displays a configurable BeamFX preview.

  • []Use the panel to adjust presets, styles, radius, intensity, fades, taper, animation patterns, and filament width.[/]

    []The panel displays copy-ready Lua values for the current effect.[/]

    []Press F7 to reposition the preview in front of the player.[/]

    []Press F8, Escape, or Hide to close the panel while leaving the preview visible.[/]

    []Use Clear to remove the preview and Preview to recreate it.[/]

    []The bindings can be changed under Options → Scripts → BeamFX Visual Gallery.[/]

Main features

[]Reusable beam rendering for OpenMW Lua mods[/]

[]Beams between objects, world positions, or a combination of both[/]

[]Connected paths for curved-looking lines, tethers, fishing lines, and segmented effects[/]

[]Smooth, electric, plasma, and thin filament rendering styles[/]

[*]Friendly appearance presets for frost, fire, lightning, lasers, fishing lines, and

📊 Mod Details

Game
Morrowind Mods
Author
slowchu
Version
0.1.0-alpha.7
Downloads
46
Endorsements
2
Category
Modders Resources and Tutorials
Created
7/19/2026
Updated
7/27/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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