Archived OpenMW Post Processing Shaders

⭐ — (23 endorsements) 📥 7,113 downloads 📌 v1.14 📅 12/17/2025
🟡 Updated this year

By Epoch · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/18/2025 📅 Created: 12/17/2025
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #133 of 176 Miscellaneous mods in this game by downloads

📋 About This Mod

The MOMW Post Processing Pack used to have more options that have since been removed everywhere - particularly Enoch's Post Process Shaders and Reshade Ports. The Gitlab version history still has these available for download, and this is a reupload of that content for Nexus.

The SMAA shader is removed from the main file, as it has been superceded by the one available with Rafael's Shader Pack. It is still available at the Gitlab link or in this mod's Archive.

Below is the original Nexusmods description of those shaders, from Archive.org.

I did not author this content, and cannot assist with troubleshooting or installation

Original Mod Description:

Requires OpenMW 0. 48+

Some shaders I put together for OpenMW while getting more comfortable with GLSL.

For the most up to date versions, grab them from here, since updating mods on the Nexus is annoying

Included Shaders:

BloomPS2: Bloom shader similar to the PS2 era (Ico, Shadow of the Colossus) or Oblivion. Purposely low res RT so its shimmery and has a glow around the outer edge of the frame. Has settings to change brightness and threshold, and a skybox mask to lower sky brightness, can also be tinted to different colours. May have some issues with the built in fog when adjusting the sky brightness. Based on: https://github.com/Matsilagi/RSJankShaders/blob/main/Shaders/BadBloomPS2.fx

RT resolution is set to 1/8th res to match the PS2, but this causes heavy shimmer in motion, this can be changed by editing the

'width_ratio' and 'height_ratio' of the render targets.

BloomKawase: Modified version of BloomPS2 which uses a Kawase blur instead, also added more customization settings and dither debanding.

Lens-Flare: Port of https://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html, Kind of sucks during the day because of the lack of true HDR rendering, but looks decent at night or inside. Also has a 'Disable Sky' variable that allows you to use it in conjunction with Sun-Flare as the sun instead of trying to wrangle image brightness.

Sun-Flare:Modified version of Lens-Flare that only applies to the sun. Use in combination with Lens-Flare's 'Disable Sky' variable to get a sun flare

while keeping interior flares or separate flare settings

ClampColours: Clamps colour depth to assigned value, was using for debugging, probably not useful.

Dither4x4 / Dither8x8: Ordered Bayer dithering using either a 4x4 or 8x8 matrix texture. Clamps colours and then uses the ordered dithering to reconstruct depth. Not really useful, just a novelty.

QuakeUnderwater: Underwater screen distortion similar to Quake's software renderer. Default settings might be a bit intense but with proper settings it can look quite nice. A port of this Shadertoy: https://www.shadertoy.com/view/MsKXzD

🤖 AI-enhanced — based on mod data

This mod archives OpenMW post-processing shaders that were removed from the Nexus. It provides a backup for players who want to restore or use these shaders in their OpenMW setup. With 23 endorsements and 7,113 downloads, it serves a niche but active community.

✨ Key Features

Archives removed OpenMW post-processing shaders
Provides a backup for shaders no longer available on the Nexus
Simple upload for easy access

📊 Pros & Cons

✅ Pros

  • Preserves shaders that were taken down — a lifesaver if you missed them
  • Decent download count (7,113) shows real demand for this archive
  • Lightweight and straightforward — just grab and drop into your OpenMW shader folder

⚠️ Cons

  • Only 23 endorsements, so it's a niche pick with a small but dedicated following
  • Last updated in December 2025 — may not cover newer shader versions or OpenMW updates
🎯 Is This For You?
For OpenMW players who want to restore specific post-processing shaders that were removed from the Nexus. If you're into customizing your Morrowind visuals and missed the original uploads, this archive is a handy backup. Skip if you're looking for new shaders or gameplay changes — this is purely a preservation mod.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the shader files in your OpenMW data directory, typically under 'shaders' or 'postprocessing' — check your OpenMW installation path if unsure.
  • After adding the shaders, enable them in the in-game post-processing settings (Options > Post Processing) to see the effects.
  • If you're using a mod manager like MO2, you can install this as a mod and activate it for your OpenMW profile.

📊 Mod Details

Game
Morrowind Mods
Author
Epoch
Version
1.14
Downloads
7,113
Endorsements
23
Category
Miscellaneous
Created
12/17/2025
Updated
12/18/2025

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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