Animated Containers Rewritten

⭐ — (63 endorsements) 📥 5,699 downloads 📌 v0.6.2 📅 1/31/2024
🟠 Updated over a year ago

By herbert · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/4/2025 📅 Created: 1/31/2024
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #299 of 372 Gameplay mods in this game by downloads

📋 About This Mod

Description

Currently, this mod only touches on the Lua portion of Morrowind Containers Animated. In the future, the goal will be to update the meshes/animations with the aim of making it easier for other modders to add/alter meshes in a more intuitive way. Ideally, this would also come with some performance improvements.

Here's what's been changed on the Lua side of things:

Bigger emphasis on interopability

If another mod wants to play open/close animations for a container, now all they have to do is write

interop.try_to_open(container_ref)

interop.try_to_close(container_ref)

These functions will first check if the container can be opened/closed (e.g. is it already opened/closed? is there something on top of the container that's blocking it from opening?), and then they will open/close those containers if appropriate.

If you want to determine whether a container is opened/closed, you can write interop.get_container_state(container_ref)

More complex behavior is also possible, and can be achieved by creating a new instance of the `Container` object and then invoking its various methods.

Collision detection changes

The algorithm for determining whether an object is blocking a container from opening has been remade from the ground up. There are likely still some improvements to be made, but I'm quite happy with the current state of things. If you don't care about this sort of thing, you can also disable this feature entirely. (You may notice a slight performance increase if you do.)

Stability changes

This mod does not passively store any information about the current state of the game world, and it makes no assumptions about what happens to the objects in the game world. This means the mod should be very unlikely to cause crashes.

A few more customization options

There are a few new options added to the MCM, regarding how this mod behaves

and how other mods that interact with it will behave.

Backwards compatibility

This mod is backwards compatible with all mods that add/alter meshes for the original mod. This version is not compatible with Lua patches for the original mod, but adding animated containers support to other mods is much more straightforward with this mod.

Compatibility

[]Compatible with More QuickLoot (v1. 4. 0+). Everything should work out of the box, no patches required.

[]Compatible with QuickLoot by mort. To get QuickLoot compatibility, you should download the patch included in the optional files. This patch should be installed after mort's Qu

🤖 AI-enhanced — based on mod data

Animated Containers Rewritten is a gameplay mod by herbert that rebuilds qqqbbb's original mod with improved interoperability and stability. It simplifies playing open/close animations for other mods, making it a solid foundation for modders. With 63 endorsements and 5,699 downloads, it's a niche but useful tool.

✨ Key Features

Rewrites qqqbbb's original Animated Containers mod with a focus on interoperability and stability.
Makes it considerably easier for other mods to play open/close animations.
Active development as of August 2025.

📊 Pros & Cons

✅ Pros

  • Solid foundation for modders—interop is the selling point, and it delivers on that promise.
  • Stability-focused rewrite means fewer headaches when stacking with other mods.
  • Decent traction for a niche mod: 63 endorsements and 5,699 downloads show it's being used.

⚠️ Cons

  • Requires the original mod? The description doesn't clarify if it's a standalone replacement or a patch.
  • Small mod with limited community feedback (63 endorsements) so you're somewhat on your own if issues arise.
🎯 Is This For You?
For modders and tinkerers who want a stable base for animated container interactions in their load order. If you're a player looking for visual flair, this isn't for you—it's a backend utility. Skip if you prefer plug-and-play mods with clear documentation.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the original Animated Containers mod is required—the description doesn't say, so test without it first.
  • Since it's about interop, load this mod early in your load order to let other mods override its animations.
  • If you're not a modder, you might not notice any changes—this is a behind-the-scenes tool.

📊 Mod Details

Game
Morrowind Mods
Author
herbert
Version
0.6.2
Downloads
5,699
Endorsements
63
Category
Gameplay
Created
1/31/2024
Updated
8/4/2025

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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