alvazir's various patches
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #3 of 54 Patches mods in this game by downloads
📋 About This Mod
Files:
-
[] Each file contains Readme with details and credits
[
] Mod requires only base game[] Patch should be activated in addition to original plugin
[] Replacement Patch is used instead of original plugin, though resources (other mod files, if any) from original mod are needed
[] Engine specific options - different files for Morrowind engine and OpenMW
[] OpenMW-only - Morrowind engine doesn't need it or the patch won't work as intended
[] 17% Faster Walking Mod
This mod increases walking speed by 17%:
- It's large enough to notice. You may easily notice it when guard comes right in the beginning.
- It's not large enough value to break or unbalance something
- Running speed is unchanged
That strange number 17 came out as a result of walk/run speed formulas. Go any higher and running would turn into jogging for low-athletics characters.
Install as any other mod.
- fminwalkspeed 100 -> 117
- fmaxwalkspeed 200 -> 234
- fbaserunmultiplier 1. 75 -> 1. 5
- fathleticsrunbonus 1 -> 0. 85
- walkspeed = fminwalkspeed + ( speed 0. 01 ( fmaxwalkspeed - fminwalkspeed ) )
- runspeed = walkspeed ( fbaserunmultiplier + ( athletics 0. 01 fathleticsrunbonus ) )
You can use this however you want.
[] Animated_Morrowind - merged (or patched for OpenMW) - Replacement Patch Engine specific options
Version: 2. 0. 0
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Description
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This patch contains compatibility patches for Animated Morrowind - merged(both original abot's and maniman303's OpenMW versions).
Replacement patches, use only one:
01 Mines and Caverns
- Remove cells and NPCs that conflict with Mines and Caverns
- () Add Patch for Purists' fix to Ald-Velothi cell ("illegal to sleep")
- () Replace 2 instances for Misc_Uni_Pillow_02 with AM's version (tiny improvement in case you use MAH)
() All the replacement patches(01-07) contain these tiny changes
02 Tomb of the Snow Prince
- Remove tiny conflict with Solstheim Tomb of the Snow Prince: NPCs swimming in the sea at previous Fort Frostmoth spot
- Remove tiny conflict with The Merchants of Sadrith Mora: Two NPCs in one spot stuck into each other in Dirty Muriel's Cornerclub
03 Balmora Waterworks
- Move one NPC in Bal
A collection of compatibility patches, fixes, mod expansions, and tiny mods by alvazir. With 1,235 endorsements and 428,433 downloads, it's a popular utility pack for modded setups, last updated October 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Massive download count (428k) shows tons of players trust this pack
- 1,235 endorsements means the community vouches for it
- Regularly updated (October 2024) so it's likely kept current
⚠️ Cons
- No specific details on which mods are patched or expanded
- Might be overwhelming if you're not sure what you need
For modded players who want a one-stop pack of compatibility fixes and small tweaks. If you're running a heavily modded setup and need to resolve conflicts, this is worth a look. Skip if you're looking for a single specific mod or want detailed documentation.
💡 Beginner Tips
- Check the mod's posts or comments for a list of included patches before installing
- If you use a mod manager, install this pack and let it overwrite as needed
- Since it's a collection, test your game after adding it to catch any conflicts early
📊 Mod Details
- Game
- Morrowind Mods
- Author
- alvazir
- Version
- 1.0
- Downloads
- 428,433
- Endorsements
- 1,235
- Category
- Patches
- Created
- 10/18/2020
- Updated
- 10/13/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
📖 Full step-by-step install guide for Morrowind →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.
Keep browsing — more Morrowind mods await